Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  Yao Wei Tjong 姚伟忠 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. 11 vuotta sitten
  aster2013 130551f4d8 Add fixed pixel size (user don't need change the value). 11 vuotta sitten
  Yao Wei Tjong 姚伟忠 24aeabb02f Move back MarkAllDrawable2DDirty() to Node class as public method. 11 vuotta sitten
  aster2013 c96d44fcb8 rename unitSize2D to pixelsPerUnit. 11 vuotta sitten
  aster2013 3c7a52d6f3 Make MarkAllDrawable2DDirty function private in Scene class. 11 vuotta sitten
  Yao Wei Tjong 姚伟忠 d5d4d51aff Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr. 11 vuotta sitten
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 vuotta sitten
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 vuotta sitten
  Lasse Öörni 604c8714aa Changed AssetImporter to save the relevant scene node hierarchy in scene mode, instead of just nodes containing meshes. 12 vuotta sitten
  Yao Wei Tjong 姚伟忠 d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 vuotta sitten
  Lasse Öörni 3b32acf27f Added possibility to clear scene of only replicated or local content. Do not clear local content from a client scene when joining a server. This makes the startup of the SceneReplication sample faster, as the static scene is not replicated. 12 vuotta sitten
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 vuotta sitten