Lasse Öörni
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171e802c8f
Scene change events. Removes need for hardcoded hierarchy updates in the editor. May potentially have caused regressions, so needs to be approached with care.
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12 years ago |
Lasse Öörni
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852047545e
Added section on bytecode precompilation to the scripting documentation page.
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12 years ago |
Lasse Öörni
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55f249e548
Automatically show compatible script object variables as ScriptInstance attributes and file-serialize them.
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12 years ago |
Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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12 years ago |
Lasse Öörni
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2c96dff225
Execute procedural Start() & Stop() functions automatically when a ScriptFile is loaded and unloaded. This allows live-reload of a whole script application.
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13 years ago |
Lasse Öörni
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b449032071
Applied ScriptInstance hot reload patch from Magic.Lixin, slightly modified.
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13 years ago |
Lasse Öörni
|
a40fead7dc
Updated license for the new year.
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13 years ago |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 years ago |
Lasse Öörni
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680b3d0842
Remap OpenGL vertex attributes so that skinning attributes also fit into the first 8, to fix GLES2 skinning bug on devices that only support 8 attributes (thanks to Alex Fuller.)
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13 years ago |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 years ago |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 years ago |
Lasse Öörni
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312ddc0242
Added repeat flag to delayed method calls.
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13 years ago |
Lasse Öörni
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ea2f6e967a
Added DelayedStart() script object method to work around missing child scene nodes during Start().
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13 years ago |
Lasse Öörni
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d05a89c0a4
Cleanup comments.
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13 years ago |
Lasse Öörni
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d9f9505ae4
Fixed possibility of mistaken procedural event handling if attempted from a script object that does not belong to a ScriptInstance.
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13 years ago |
Lasse Öörni
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8a5d1b5322
Removed the object & module maps from the Script subsystem. Use instead AngelScript userdata to map from script constructs to C++ objects.
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13 years ago |
Lasse Öörni
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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13 years ago |
Lasse Öörni
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1a9dced05b
Updated to AngelScript 2.23.1 WIP.
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13 years ago |
Lasse Öörni
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32fa940130
Handle world transform update of parented RigidBodies correctly.
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13 years ago |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
Lasse Öörni
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0f10116666
Attribute renames.
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14 years ago |
Lasse Öörni
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b6e09d2655
Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates.
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14 years ago |
Lasse Öörni
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215fb04f72
Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable.
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14 years ago |
Lasse Öörni
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de67af8825
CoreData / Data reorganization.
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14 years ago |
Lasse Öörni
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ca31354fb5
Added client's score/hiscore update to multiplayer NinjaSnowWar.
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14 years ago |
Lasse Öörni
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cc2a487361
Further optimization of the parent node network replication attribute.
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14 years ago |
Lasse Öörni
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ee9b6cc0f8
Renamed the script PostLoad() to FinishUpdate().
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14 years ago |
Lasse Öörni
|
7b15b34c83
Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes.
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14 years ago |
Lasse Öörni
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b90c1386be
Removed unnecessary parentheses.
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14 years ago |
Lasse Öörni
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f3859c1ed7
Added documentation about containers.
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14 years ago |