Commit History

Author SHA1 Message Date
  Lasse Öörni 171e802c8f Scene change events. Removes need for hardcoded hierarchy updates in the editor. May potentially have caused regressions, so needs to be approached with care. 12 years ago
  Lasse Öörni 852047545e Added section on bytecode precompilation to the scripting documentation page. 12 years ago
  Lasse Öörni 55f249e548 Automatically show compatible script object variables as ScriptInstance attributes and file-serialize them. 12 years ago
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 12 years ago
  Lasse Öörni 2c96dff225 Execute procedural Start() & Stop() functions automatically when a ScriptFile is loaded and unloaded. This allows live-reload of a whole script application. 13 years ago
  Lasse Öörni b449032071 Applied ScriptInstance hot reload patch from Magic.Lixin, slightly modified. 13 years ago
  Lasse Öörni a40fead7dc Updated license for the new year. 13 years ago
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 years ago
  Lasse Öörni 680b3d0842 Remap OpenGL vertex attributes so that skinning attributes also fit into the first 8, to fix GLES2 skinning bug on devices that only support 8 attributes (thanks to Alex Fuller.) 13 years ago
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 years ago
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 years ago
  Lasse Öörni 312ddc0242 Added repeat flag to delayed method calls. 13 years ago
  Lasse Öörni ea2f6e967a Added DelayedStart() script object method to work around missing child scene nodes during Start(). 13 years ago
  Lasse Öörni d05a89c0a4 Cleanup comments. 13 years ago
  Lasse Öörni d9f9505ae4 Fixed possibility of mistaken procedural event handling if attempted from a script object that does not belong to a ScriptInstance. 13 years ago
  Lasse Öörni 8a5d1b5322 Removed the object & module maps from the Script subsystem. Use instead AngelScript userdata to map from script constructs to C++ objects. 13 years ago
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 years ago
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 years ago
  Lasse Öörni 32fa940130 Handle world transform update of parented RigidBodies correctly. 13 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni 0f10116666 Attribute renames. 14 years ago
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. 14 years ago
  Lasse Öörni 215fb04f72 Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable. 14 years ago
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 years ago
  Lasse Öörni ca31354fb5 Added client's score/hiscore update to multiplayer NinjaSnowWar. 14 years ago
  Lasse Öörni cc2a487361 Further optimization of the parent node network replication attribute. 14 years ago
  Lasse Öörni ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). 14 years ago
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 years ago
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 years ago
  Lasse Öörni f3859c1ed7 Added documentation about containers. 14 years ago