Lasse Öörni
|
1930041147
Optimization: DecalSet & ScriptInstance unsubscribe from scene update when disabled.
|
12 years ago |
Lasse Öörni
|
af8825047a
Started work on node/component enable & disable.
|
12 years ago |
Lasse Öörni
|
da243eb31b
Applied UI & editor related patch from weitjong.
|
12 years ago |
Lasse Öörni
|
a40fead7dc
Updated license for the new year.
|
13 years ago |
Lasse Öörni
|
7d8558a51f
Applied massive patch from weitjong.
|
13 years ago |
Lasse Öörni
|
14b78585fc
Added CustomGeometry component, which is similar to OGRE ManualObject.
|
13 years ago |
Lasse Öörni
|
e0e9487721
Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues.
|
13 years ago |
Lasse Öörni
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 years ago |
Lasse Öörni
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
13 years ago |
Lasse Öörni
|
ee9809fade
Added warning message when triangle mesh or convex hull generation fails due to missing CPU-side (shadowed) geometry data.
|
13 years ago |
Lasse Öörni
|
1b6475ae84
Fixed DecalSet not finding skinned model bones to adjust position.
|
13 years ago |
Lasse Öörni
|
c9ea9cb384
Changelog for next release.
|
13 years ago |
Lasse Öörni
|
478a5af9d1
Allow defining depth bias for materials.
|
13 years ago |
Lasse Öörni
|
42b9cbc158
Cleaned up terrain code.
|
13 years ago |
Lasse Öörni
|
248fc3c1b6
Terrain attributes.
|
13 years ago |
Lasse Öörni
|
2a0aae070a
Started work on terrain.
|
13 years ago |
Lasse Öörni
|
f8d1243ed1
Use the biggest colliding bone as a base for the decal, to avoid eg. using a finger bone and messing up the decal transform.
|
13 years ago |
Lasse Öörni
|
37f6ea0903
Interpolate blend weights if possible (same indices.)
|
13 years ago |
Lasse Öörni
|
47eb79aa24
Allow creating a decal only on a specified subgeometry.
|
13 years ago |
Lasse Öörni
|
1175f837c3
Cleaned up saving of DecalSet offset matrices.
|
13 years ago |
Lasse Öörni
|
2d8f47618f
Changed controls in TestScene.as & TestSceneOld.as to not require the middle mouse button for adding decals.
|
13 years ago |
Lasse Öörni
|
debcc38bb0
Allow configuring DecalSet max. vertices and indices separately.
|
13 years ago |
Lasse Öörni
|
8555b94e5a
Use indexed geometry for decals.
|
13 years ago |
Lasse Öörni
|
ab89278a5c
Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.)
|
13 years ago |
Lasse Öörni
|
803b7cf53a
Moved polygon clipping back into DecalSet & PolyHedron, as the common function interface was not pleasant.
|
13 years ago |
Lasse Öörni
|
92510672f7
Serialize also skinned decals.
|
13 years ago |
Lasse Öörni
|
d9cc388499
Mostly working skinned decals.
|
13 years ago |
Lasse Öörni
|
6643bf7717
Started work on skinned decals.
|
13 years ago |
Lasse Öörni
|
874ec0a4ee
Fixed decal restore on OpenGL context loss.
|
13 years ago |
Lasse Öörni
|
c1a1740798
Added attributes to DecalSet for scene serialization.
|
13 years ago |