Historial de Commits

Autor SHA1 Mensaje Fecha
  Lasse Öörni a40fead7dc Updated license for the new year. hace 13 años
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. hace 13 años
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. hace 13 años
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
  Lasse Öörni 073347c950 AABB-test physics geometry before adding it to the debug renderer. hace 13 años
  Lasse Öörni 5bff6f8d94 Slight optimization of terrain error metric calculation. hace 13 años
  Lasse Öörni ec8394b3de Initial terrain LOD. No stitching yet. hace 13 años
  Lasse Öörni 06371a62ed Wrap decal around static geometry. hace 13 años
  Lasse Öörni 69e14c4fe2 Re-reserve the DebugRenderer vectors while they are empty to avoid unnecessary copying. hace 13 años
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. hace 13 años
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. hace 13 años
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. hace 13 años
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. hace 13 años
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. hace 13 años
  Lasse Öörni 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. hace 13 años
  Lasse Öörni 9f331e56db Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2. hace 13 años
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. hace 13 años
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. hace 14 años
  Lasse Öörni a32f0f1c26 Fixed rotation of the axes model. hace 14 años
  Lasse Öörni 26618f0705 Further optimization of physics trimesh debug geometry drawing. hace 14 años
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. hace 14 años
  Lasse Öörni 2f74622427 Converted DebugGeometry to use a vertex buffer instead of using immediate rendering. hace 14 años
  Lasse Öörni 0c22a1076b Disallow 1-sample shadow mode when hardware PCF not supported. hace 14 años
  Lasse Öörni baa3efacc3 Fixed the Data directory getting removed in the editor, if a scene was first loaded from there, and then from elsewhere. hace 14 años
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. hace 14 años
  Lasse Öörni 387ac00631 Use the variable name uintColor throughout. hace 14 años
  Lasse Öörni 424f7a957f Enabled warnings in ShaderCompiler. hace 14 años
  Lasse Öörni f622066c4a Changed certain profile blocks (extra/transparent passes, debug geometry) to trigger only when there is actually some work to be done. hace 14 años
  Lasse Öörni b90c1386be Removed unnecessary parentheses. hace 14 años
  Lasse Öörni 141d192225 Fixed Camera's InverseWorldTransform(), which should be GetInverseWorldTransform(). hace 14 años