Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni 115a81c75a Fixed incorrect weak pointer manipulation (Drawable's cached Zone) from worker threads, which caused a memory leak. il y a 13 ans
  Lasse Öörni a40fead7dc Updated license for the new year. il y a 13 ans
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. il y a 13 ans
  Lasse Öörni 14b78585fc Added CustomGeometry component, which is similar to OGRE ManualObject. il y a 13 ans
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. il y a 13 ans
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. il y a 13 ans
  Lasse Öörni 3982058551 Edited comments. il y a 13 ans
  Lasse Öörni 248fc3c1b6 Terrain attributes. il y a 13 ans
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. il y a 13 ans
  Lasse Öörni 7331120bac Fixed ragdoll bounding box not updating. il y a 13 ans
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. il y a 13 ans
  Lasse Öörni 987a168d9e Optimized away unnecessary structures from View. il y a 13 ans
  Lasse Öörni dbbf2f3310 Do not use octree query to find zone. Instead mark the drawable's zone inconclusive (temporary) if necessary. il y a 13 ans
  Lasse Öörni 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. il y a 13 ans
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. il y a 13 ans
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). il y a 13 ans
  Lasse Öörni 8d30afc776 Process multiple shadow splits as threaded work items. il y a 13 ans
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. il y a 13 ans
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. il y a 13 ans
  Lasse Öörni 1f89e97116 Insert drawable into the proper octant (instead of root) immediately when OnNodeSet() is called. il y a 13 ans
  Lasse Öörni b7f5a6c997 Reverted use of HashSet in Octree for updates & reinsertions. Instead use vectors of weak pointers to Drawables to require no explicit cleanup when removed. il y a 13 ans
  Lasse Öörni 0804e9d4ec Sort drawable's lights only if necessary (over the maximum light count.) il y a 14 ans
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. il y a 14 ans
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. il y a 14 ans
  Lasse Öörni d53e808ece Fixed double-lighting bug in light pre-pass mode. il y a 14 ans
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. il y a 14 ans
  Lasse Öörni f9bfd4948f Shader refactoring. il y a 14 ans
  Lasse Öörni 04a7049bdf Slight optimizations in light-related operations. il y a 14 ans