تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni a40fead7dc Updated license for the new year. 13 سال پیش
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 سال پیش
  Lasse Öörni 1ce5a632bd Removed the PassType enum in favor of hashed pass names, to prepare for freeform/redefinable render pipeline. 13 سال پیش
  Lasse Öörni 2ae05de8ca Added elapsed time accumulation to Scene. 13 سال پیش
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 سال پیش
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 سال پیش
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 سال پیش
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 سال پیش
  Lasse Öörni 7075513957 Cleaned up bloom shader code. 14 سال پیش
  Lasse Öörni 55ce257a9c Initial postprocessing implementation. Reimplemented the FXAA edge filter using it. 14 سال پیش
  Lasse Öörni b9e62689f2 Freed up pixel shader uniforms. 14 سال پیش
  Lasse Öörni b2fae0ccb4 Added FXAA edge filter. 14 سال پیش
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 سال پیش
  Lasse Öörni f9bfd4948f Shader refactoring. 14 سال پیش
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. 14 سال پیش
  Lasse Öörni c20e0ada86 Added initial light pre-pass shaders. 14 سال پیش
  Lasse Öörni abf00cafa9 Merged pixel shader uniforms. 14 سال پیش
  Lasse Öörni bc5dd97e4b Allow 6 vertex lights. 14 سال پیش
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 سال پیش
  Lasse Öörni 1b08deec28 Fixed editor gizmo movement in local axes mode. 14 سال پیش
  Lasse Öörni 0e84c54306 Added shader parameter register count information in the D3D shader file format. 14 سال پیش
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 سال پیش
  Lasse Öörni a89cb22161 Replaced edge filtering with temporal antialiasing with ghosting prevention. 14 سال پیش
  Lasse Öörni 7addf89464 Moved definitions of the inbuild shader hashes to a separate file. 14 سال پیش