Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 år sedan |
Lasse Öörni
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ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
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13 år sedan |
Lasse Öörni
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1ce5a632bd
Removed the PassType enum in favor of hashed pass names, to prepare for freeform/redefinable render pipeline.
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13 år sedan |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 år sedan |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 år sedan |
Lasse Öörni
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fa69f2e174
Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation.
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13 år sedan |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 år sedan |
Lasse Öörni
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478a5af9d1
Allow defining depth bias for materials.
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13 år sedan |
Lasse Öörni
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75294ee802
Fixed reference to temporary object in Material.
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13 år sedan |
Lasse Öörni
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5d55c0959d
Re-added the alpha masking hint to give priority to fully opaque materials.
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13 år sedan |
Lasse Öörni
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132847926d
Do not unnecessarily calculate batch sort key or choose shaders for instanced batches.
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13 år sedan |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 år sedan |
Lasse Öörni
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a1c70a3476
Added bloom post-process effect.
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14 år sedan |
Lasse Öörni
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d76c21c4f2
Fixed postprocess rendertarget allocation divisor mode to use the viewport size, not the whole rendertarget.
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14 år sedan |
Lasse Öörni
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510c606b3d
Removed the redundant GetString() functions from XMLElement.
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14 år sedan |
Lasse Öörni
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95a8c8bfa7
Added overloads to Variant & XMLElement that take char pointers.
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14 år sedan |
Lasse Öörni
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d449b946bd
Additions to the PostProcess API.
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14 år sedan |
Lasse Öörni
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9ce5d0b836
Added initial PostProcess class. Not yet used and does not render anything yet.
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14 år sedan |
Lasse Öörni
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b9e62689f2
Freed up pixel shader uniforms.
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14 år sedan |
Lasse Öörni
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9d077e78a8
Code cleanup.
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14 år sedan |
Lasse Öörni
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7be9585861
Fixed erroneous use of local axis movement when more than one node selected.
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14 år sedan |
Lasse Öörni
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a9c5641371
Return to xGxR encoded normal maps and separate specular maps.
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14 år sedan |
Lasse Öörni
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aec8534665
Fixed resource dump display.
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14 år sedan |
Lasse Öörni
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80a6948b22
Large rendering architecture refactoring.
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14 år sedan |
Lasse Öörni
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40c8306691
Added triple buffering option. On OpenGL it is a no-op.
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14 år sedan |
Lasse Öörni
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5a64681f0b
Optimize forward lighting when material has zero specular strength.
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14 år sedan |
Lasse Öörni
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de67af8825
CoreData / Data reorganization.
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14 år sedan |
Lasse Öörni
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23b410d9f4
Added AnimationController network replication.
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14 år sedan |
Lasse Öörni
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ffad4ba005
Fixed UI related crashes in headless mode.
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14 år sedan |
Lasse Öörni
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af2b4311dc
Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript.
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14 år sedan |