История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni a40fead7dc Updated license for the new year. 13 лет назад
  Lasse Öörni 42f8b7854d Fixed raycasts. 13 лет назад
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 лет назад
  Lasse Öörni c7fe3c37bd Added sound listener component whose position is automatically taken into account by Audio subsystem. 13 лет назад
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 лет назад
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
  Lasse Öörni abafe9b9f3 Fixed DecalSet functions being private. 13 лет назад
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 лет назад
  Lasse Öörni 3982058551 Edited comments. 13 лет назад
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. 13 лет назад
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 лет назад
  Lasse Öörni 296e36a75b Calculate tangents for decals. 13 лет назад
  Lasse Öörni 06371a62ed Wrap decal around static geometry. 13 лет назад
  Lasse Öörni 101b2ee338 Fixed crash if model had zero submeshes. 13 лет назад
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 лет назад
  Lasse Öörni 4548687d1b Set Skybox distance to a fixed 0. 13 лет назад
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 лет назад
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 лет назад
  Lasse Öörni 496a21d984 Optimized CalculateLodLevels() when it's a no-op. 13 лет назад
  Lasse Öörni c936e216d9 Optimized StaticModel batch structure for less cache misses. 13 лет назад
  Lasse Öörni 71beb9e343 Optimized UpdateDistance() for case of 1 submesh only. 13 лет назад
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 лет назад
  Lasse Öörni 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. 13 лет назад
  Lasse Öörni 00522a44a7 Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array. 13 лет назад
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 лет назад
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 лет назад
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 лет назад
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 лет назад
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 лет назад