История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni a40fead7dc Updated license for the new year. 13 лет назад
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 лет назад
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 лет назад
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
  Lasse Öörni 3d4eb6bdc8 Event refactoring. Removed the concept of targeted events and a Node forwarding a targeted event to all components, which was used only for physics node collision events. Now the node will instead send the collision event, and it can be explicitly subscribed to. 13 лет назад
  Lasse Öörni 9830627898 Use a HashMap for client connections internally, but return a Vector in Network::GetClientConnections(). 13 лет назад
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 лет назад
  Lasse Öörni 317a502b7e Updated to newest kNet. 13 лет назад
  Lasse Öörni e0571d46eb Removed kNet message priority sorting to improve CPU performance when sending a high volume of network messages. 13 лет назад
  Lasse Öörni 41c2efde36 Code cleanup, reorganization of network profiling blocks. 13 лет назад
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. 13 лет назад
  Lasse Öörni 1cf5d99d44 Optimized network server operation by using HashMap instead of Map where applicable and by querying Serializable attributes once per network frame, instead of per user. 13 лет назад
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 лет назад
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. 14 лет назад
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
  Lasse Öörni 653327dd15 Added E_NETWORKUPDATESENT event. 14 лет назад
  Lasse Öörni 6381b88166 Added state for server-side package transfers, instead of sending everything at once. 14 лет назад
  Lasse Öörni b694ad047e Refactored interest management into the NetworkPriority component. 14 лет назад
  Lasse Öörni 6d552a8193 Use fixed size 24 bit network object IDs for more deterministic bandwidth use. 14 лет назад
  Lasse Öörni b3a8cf7039 Use HashMap/HashSet for rapidly changing data structures in Connection. 14 лет назад
  Lasse Öörni 7b254df85d Added simple distance-based interest management for networking. 14 лет назад
  Lasse Öörni 6f927f6997 Split Network subsystem update into two parts to queue new messages as early as possible. 14 лет назад
  Lasse Öörni 38fe1554ba Initial multiplayer NinjaSnowWar. 14 лет назад
  Lasse Öörni 43671aa66f Fixed up to one second delay in starting UDP datagram sends. 14 лет назад
  Lasse Öörni f70cc35815 Added package file download support to the network protocol. 14 лет назад
  Lasse Öörni db453e642d Network code cleanup. 14 лет назад
  Lasse Öörni 40d04b377b Added Compare function to String, which is optionally case-insensitive. 14 лет назад
  Lasse Öörni fbf5bd4076 Added log prints for loading & saving the scene. 14 лет назад
  Lasse Öörni 40ad2d09b6 Queue remote events instead of sending immediately to avoid synchronization problems with scene updates. 14 лет назад
  Lasse Öörni 50682de1c6 Store network replication attributes separately to optimize sending and receiving updates. 14 лет назад