Историја ревизија

Аутор SHA1 Порука Датум
  Lasse Öörni 193735e090 Reverted the enum optimization from Serializable. пре 13 година
  Lasse Öörni a40fead7dc Updated license for the new year. пре 13 година
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. пре 13 година
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. пре 13 година
  Lasse Öörni 4cef5395f5 Completed the UI element refactoring. Removed hardcoded SetStyle() functions which would read UI element attributes from XML. пре 13 година
  Lasse Öörni 83e90ae61c Started work on UI element attributes. пре 13 година
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. пре 13 година
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. пре 13 година
  Lasse Öörni ef421ef32d Initial Bullet constraint implementation. пре 13 година
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. пре 13 година
  Lasse Öörni a7494cedc4 Removed NetworkState pointer from Serializable for better class memory layout control. пре 13 година
  Lasse Öörni 172a097b1c Mark nodes and components separately for network update, instead of looping node's all components when one of them changes. пре 13 година
  Lasse Öörni 8a4351b8ec Removed the IsLoading() flag from Serializable. Instead implemented separately in AnimatedModel, which is the only component that needs that information. пре 13 година
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. пре 13 година
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. пре 13 година
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. пре 13 година
  Lasse Öörni 8c2b820d71 Added warning for possible crash situation. пре 13 година
  Lasse Öörni be16c000d1 Changed variable name to be more descriptive. пре 13 година
  Lasse Öörni a4a0458981 Removed Connection's own framenumber as redundant. пре 13 година
  Lasse Öörni 1cf5d99d44 Optimized network server operation by using HashMap instead of Map where applicable and by querying Serializable attributes once per network frame, instead of per user. пре 13 година
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. пре 14 година
  Lasse Öörni 1b82b726bf Further optimization of enum attribute load. пре 14 година
  Lasse Öörni 56b36f4ca2 Optimization to Serializable XML load & save. пре 14 година
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. пре 14 година
  Lasse Öörni 4b0b227898 Code cleanup. Reverted the more extreme XML loading optimizations for readability. пре 14 година
  Lasse Öörni ab35cefde9 Use static strings for often needed element & attribute names in XML serialization to reduce redundant string object construction and dynamic memory allocation. пре 14 година
  Lasse Öörni 4c581e39f3 Modified Profiler to output milliseconds also for total accumulated data. пре 14 година
  Lasse Öörni 6845f056a5 Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically. пре 14 година
  Lasse Öörni 1e1496e7d4 Refactored setting variants from strings. пре 14 година
  Lasse Öörni 6a22f5d7d7 Fixed crash if a RigidBody is parented to a node without a RigidBody. пре 14 година