История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni a40fead7dc Updated license for the new year. 13 лет назад
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 лет назад
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 лет назад
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
  Lasse Öörni 8edf0240a1 Migration to Bullet physics underway. Most of physics functionality & examples broken for now. 13 лет назад
  Lasse Öörni 281703c8e5 Use HashMap instead of Map in Font for improved performance. 14 лет назад
  Lasse Öörni 7fc5a2322d Go through available glyphs more intelligently. 14 лет назад
  Lasse Öörni 50226cfdb0 Started work toward Unicode compatibility. 14 лет назад
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
  Lasse Öörni 61b0277fdd Added kerning support to fonts. 14 лет назад
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. 14 лет назад
  Lasse Öörni 700520f320 Further comments and code cleanup. 14 лет назад
  Lasse Öörni a7a94a7af2 Unified the texture get/set data API between Direct3D9 & OpenGL. 14 лет назад
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 лет назад
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 лет назад
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 лет назад
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 лет назад
  Lasse Öörni c9c0610709 Added alternative OpenGL rendering path, not fully complete yet. 14 лет назад
  Lasse Öörni 977dd11341 Added functions to query most often used texture formats, so that application code does not need to include RendererImpl.h. 14 лет назад
  Lasse Öörni fa3fb7b2fc Added LockedRect structure for textures so that application code does not need to use the corresponding Direct3D structures directly. 14 лет назад
  Lasse Öörni f60321b20f Use PODVector more extensively. 14 лет назад
  Lasse Öörni f1010c683e Removed errorprone string addition operations. 14 лет назад
  Lasse Öörni f3859c1ed7 Added documentation about containers. 14 лет назад
  Lasse Öörni 516b532a8f Refactored StringUtils as member functions of String & the classes to be converted. 14 лет назад
  Lasse Öörni d69efd65f0 Container library fixes. 14 лет назад
  Lasse Öörni 2a6c10874c Documentation structure and Getting Started-documentation. 14 лет назад
  Lasse Öörni e5867952a9 Added a search cache for engine API AngelScript object types. 14 лет назад
  Lasse Öörni 7c45da5588 Import new code. 14 лет назад
  Lasse Öörni a48885a729 Make way for import of new code. 14 лет назад