Histórico de commits

Autor SHA1 Mensagem Data
  Lasse Öörni 19a40e561b Removed unused pixel shader uniforms. 14 anos atrás
  Lasse Öörni 3bb01cb0ed Added threshold value to the edge filter. 14 anos atrás
  Lasse Öörni 83bf3d1464 Switched to NVIDIA FXAA II based edge filter. 14 anos atrás
  Lasse Öörni bea4f054c7 Tweaked the edge filter. 14 anos atrás
  Lasse Öörni 87f9bbd846 Switched back to a edge filter for deferred antialiasing, as temporal antialiasing causes problems when both the camera and objects move. 14 anos atrás
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 anos atrás
  Lasse Öörni 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 anos atrás
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 anos atrás
  Lasse Öörni ea081bf526 Code cleanup. Removed obsolete light shader variations from the variation name list. 14 anos atrás
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 anos atrás
  Lasse Öörni c9c0610709 Added alternative OpenGL rendering path, not fully complete yet. 14 anos atrás
  Lasse Öörni 2bee05deb9 Reordered batch setup. 14 anos atrás
  Lasse Öörni 41260f0233 Set global shader parameters when rendering a batch or a full-screen quad; do not set them beforehand. 14 anos atrás
  Lasse Öörni 141d192225 Fixed Camera's InverseWorldTransform(), which should be GetInverseWorldTransform(). 14 anos atrás
  Lasse Öörni dca33c3b34 Unified the shader parameter setting API. 14 anos atrás
  Lasse Öörni 7da01092b6 Renamed ShaderProgram to ShaderVariation. 14 anos atrás
  Lasse Öörni f899c2f7ca Fixed bugs in Map. 14 anos atrás
  Lasse Öörni 977dd11341 Added functions to query most often used texture formats, so that application code does not need to include RendererImpl.h. 14 anos atrás
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. 14 anos atrás
  Lasse Öörni 3ca3f84df9 Refactored shader loading. A binary format is now used instead of XML data. 14 anos atrás
  Lasse Öörni 118ed95315 Multithreaded the shader compilation using all available CPU cores. 14 anos atrás
  Lasse Öörni f60321b20f Use PODVector more extensively. 14 anos atrás
  Lasse Öörni f1010c683e Removed errorprone string addition operations. 14 anos atrás
  Lasse Öörni f3859c1ed7 Added documentation about containers. 14 anos atrás
  Lasse Öörni 516b532a8f Refactored StringUtils as member functions of String & the classes to be converted. 14 anos atrás
  Lasse Öörni a956f2ff20 Fixed bugs in Vector & PODVector. 14 anos atrás
  Lasse Öörni d69efd65f0 Container library fixes. 14 anos atrás
  Lasse Öörni 565de1ad02 Moved some of StringUtils functions to the String class. 14 anos atrás
  Lasse Öörni 9dd15c95e2 DynamicCast to UIElement when creating layouts, because the returned object could theoretically be a Component or Resource as well. 14 anos atrás
  Lasse Öörni a7a458b3a9 Script API registration cleanup: asMETHODPR changed to asMETHOD where possible. 14 anos atrás