Jordan Patterson
|
1a49c6ebfc
Add support for SDL2 GameControllers
|
12 年之前 |
Yao Wei Tjong 姚伟忠
|
2565755905
Misc. tweaks on Editors and minor refactoring.
|
12 年之前 |
Lasse Öörni
|
d1bbe45515
Added SDL on-screen keyboard support.
|
12 年之前 |
Yao Wei Tjong 姚伟忠
|
4b549c9c7a
Revert back to no-ops for Input::SetMouseVisible() on RPI.
|
12 年之前 |
Yao Wei Tjong 姚伟忠
|
7a82151933
Reenable the function for RPI since new video driver support mouse.
|
12 年之前 |
Lasse Öörni
|
f299c0d815
Fixed Android GL context destroy / restore. Removed project.properties file, as it's generated by the command "android update project".
|
12 年之前 |
Lasse Öörni
|
afa6c4ccc3
Initial SDL 2.0.1 merge. Windows tested OK. Android will crash when returning to the application.
|
12 年之前 |
Lasse Öörni
|
0c14a17774
Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio.
|
12 年之前 |
Lasse Öörni
|
04bf45e463
Added support for SDL_DROPFILE event. Input system sends event with filename only, and UI subsystem interprets that to include the element that was dropped onto. The UI variant of the event is only posted when the OS mouse cursor is visible (such as in the editor.)
|
12 年之前 |
Lasse Öörni
|
d90a9168cf
Applied joystick index patch from Gunnar Kriik.
|
12 年之前 |
Wei Tjong Yao
|
5d04c531a1
Pass window resized event (due to device orientation change) from SDL to Urho3D::Graphics class for both Android and iOS as well. Note that the event is only sent when the application has not locked the orientation. Minor code cleaned up on LuaScript subsystem.
|
12 年之前 |
Lasse Öörni
|
8f0182d1e9
In case SDL's window resize event is handled late, use the current window size at the time of handling, not the event parameters.
|
12 年之前 |
Wei Tjong Yao
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |