Commit History

作者 SHA1 備註 提交日期
  Jordan Patterson 1a49c6ebfc Add support for SDL2 GameControllers 12 年之前
  Yao Wei Tjong 姚伟忠 2565755905 Misc. tweaks on Editors and minor refactoring. 12 年之前
  Lasse Öörni d1bbe45515 Added SDL on-screen keyboard support. 12 年之前
  Yao Wei Tjong 姚伟忠 4b549c9c7a Revert back to no-ops for Input::SetMouseVisible() on RPI. 12 年之前
  Yao Wei Tjong 姚伟忠 7a82151933 Reenable the function for RPI since new video driver support mouse. 12 年之前
  Lasse Öörni f299c0d815 Fixed Android GL context destroy / restore. Removed project.properties file, as it's generated by the command "android update project". 12 年之前
  Lasse Öörni afa6c4ccc3 Initial SDL 2.0.1 merge. Windows tested OK. Android will crash when returning to the application. 12 年之前
  Lasse Öörni 0c14a17774 Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio. 12 年之前
  Lasse Öörni 04bf45e463 Added support for SDL_DROPFILE event. Input system sends event with filename only, and UI subsystem interprets that to include the element that was dropped onto. The UI variant of the event is only posted when the OS mouse cursor is visible (such as in the editor.) 12 年之前
  Lasse Öörni d90a9168cf Applied joystick index patch from Gunnar Kriik. 12 年之前
  Wei Tjong Yao 5d04c531a1 Pass window resized event (due to device orientation change) from SDL to Urho3D::Graphics class for both Android and iOS as well. Note that the event is only sent when the application has not locked the orientation. Minor code cleaned up on LuaScript subsystem. 12 年之前
  Lasse Öörni 8f0182d1e9 In case SDL's window resize event is handled late, use the current window size at the time of handling, not the event parameters. 12 年之前
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年之前