Lasse Öörni
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94462fc5a0
Ensure a texture is not left in "no GPU object" state if reloading from a file fails. Closes #379.
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11 jaren geleden |
Lasse Öörni
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f1ec4c8a18
Ensure that manually created textures with an assigned name, but no actual file to back their contents, will recreate the GPU object after device loss and set data lost state.
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11 jaren geleden |
Lasse Öörni
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af9905a891
Fixed the check to reset Texture's requested levels when loading uncompressed. Fixes uncompressed images always having mipmaps.
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12 jaren geleden |
Lasse Öörni
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5bc98f68d3
Exposed Texture2D::Load() to Lua. Added Detach() function to SharedPtr which will safely detach the pointer without destroying the object. To only be used in scripting integration. Fixed loading of texture with compressed data first and then uncompressed.
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12 jaren geleden |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 jaren geleden |
primitivewaste
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 jaren geleden |