Lasse Öörni
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94462fc5a0
Ensure a texture is not left in "no GPU object" state if reloading from a file fails. Closes #379.
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11 tahun lalu |
Lasse Öörni
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f1ec4c8a18
Ensure that manually created textures with an assigned name, but no actual file to back their contents, will recreate the GPU object after device loss and set data lost state.
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11 tahun lalu |
Lasse Öörni
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af9905a891
Fixed the check to reset Texture's requested levels when loading uncompressed. Fixes uncompressed images always having mipmaps.
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12 tahun lalu |
Lasse Öörni
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5bc98f68d3
Exposed Texture2D::Load() to Lua. Added Detach() function to SharedPtr which will safely detach the pointer without destroying the object. To only be used in scripting integration. Fixed loading of texture with compressed data first and then uncompressed.
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12 tahun lalu |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 tahun lalu |
Lasse Öörni
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5da7d24f94
Fixed bug in D3DTexture2D && D3DTextureCube::SetData() when not setting the whole texture.
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12 tahun lalu |
Wei Tjong Yao
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978bfe0f3d
Use the instance variable instead of re-obtaining the graphics subsystem from context.
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12 tahun lalu |
Lasse Öörni
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fc0264e4b9
Set clamp address mode for all cube textures by default. In OpenGL mode seams may appear otherwise.
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12 tahun lalu |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 tahun lalu |