Lasse Öörni
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2056be0bde
Fix typos in comments.
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%!s(int64=11) %!d(string=hai) anos |
Lasse Öörni
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775c2906f8
Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication.
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%!s(int64=11) %!d(string=hai) anos |
aster
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777b4b9114
Replace string with string hash.
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%!s(int64=11) %!d(string=hai) anos |
aster
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06ccf8efbb
rename variant name, avoid memory leak when attribute not found.
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%!s(int64=11) %!d(string=hai) anos |
aster
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91bbd7a454
Remove AttributeAnimationInstance and MaterialShaderParameterAnimationInstance files.
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%!s(int64=11) %!d(string=hai) anos |
aster
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d0b1036001
Add material shader animation.
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%!s(int64=11) %!d(string=hai) anos |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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030f890ed5
Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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dcb39bf810
Add note of Direct3D9 bool shader constants possibly having no effect.
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%!s(int64=12) %!d(string=hai) anos |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |