Lasse Öörni
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de18c72ce7
Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082.
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8 лет назад |
Lasse Öörni
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a04bf5629a
Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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9 лет назад |
Lasse Öörni
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2e44b0b350
Squashed commit of the following:
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9 лет назад |