Lasse Öörni
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1cf5d99d44
Optimized network server operation by using HashMap instead of Map where applicable and by querying Serializable attributes once per network frame, instead of per user.
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13 jaren geleden |
Lasse Öörni
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1e493ba802
Networked rigidbodies should work now.
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13 jaren geleden |
Lasse Öörni
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1841169cb2
Fixed missing CollisionGeometryData code.
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13 jaren geleden |
Lasse Öörni
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26e2ebca26
Fixed enemy motion bugs in networked NinjaSnowWar.
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14 jaren geleden |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 jaren geleden |
Lasse Öörni
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3f36d0ffc9
Removed nlerp animation blending as it was prone to artifacts.
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14 jaren geleden |
Lasse Öörni
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6845f056a5
Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically.
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14 jaren geleden |
Lasse Öörni
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ad6243870b
Updated to newest kNet & AngelScript.
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14 jaren geleden |
Lasse Öörni
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b6e09d2655
Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates.
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14 jaren geleden |
Lasse Öörni
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3f7fffbf49
Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance().
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14 jaren geleden |
Lasse Öörni
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6a22f5d7d7
Fixed crash if a RigidBody is parented to a node without a RigidBody.
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14 jaren geleden |
Lasse Öörni
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ba533b449c
Restored original sendrate decrease logic.
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14 jaren geleden |
Lasse Öörni
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deb5455a0e
Use own DirectSound code in Windows/Direct3D9 mode as PortAudio has tendency for stutter.
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14 jaren geleden |
Lasse Öörni
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6381b88166
Added state for server-side package transfers, instead of sending everything at once.
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14 jaren geleden |
Lasse Öörni
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d807ec230a
Decreased bandwidth adjustment aggressiveness.
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14 jaren geleden |
Lasse Öörni
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b694ad047e
Refactored interest management into the NetworkPriority component.
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14 jaren geleden |
Lasse Öörni
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6d552a8193
Use fixed size 24 bit network object IDs for more deterministic bandwidth use.
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14 jaren geleden |
Lasse Öörni
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68beb82607
Eliminated the medium message priority to avoid synchronization problems where update messages would be sent after a node's or component's removal.
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14 jaren geleden |
Lasse Öörni
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b3a8cf7039
Use HashMap/HashSet for rapidly changing data structures in Connection.
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14 jaren geleden |
Lasse Öörni
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bd76a14249
Fixed Unix build. Fixed counting of enemies in multiplayer NinjaSnowWar. Disabled snowball CollisionShape replication due to divergent simulation on the client. Removed previousControls from Connection as it is potentially unreliable if multiple controls packets arrive between updates.
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14 jaren geleden |
Lasse Öörni
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7b254df85d
Added simple distance-based interest management for networking.
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14 jaren geleden |
Lasse Öörni
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6f927f6997
Split Network subsystem update into two parts to queue new messages as early as possible.
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14 jaren geleden |
Lasse Öörni
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38fe1554ba
Initial multiplayer NinjaSnowWar.
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14 jaren geleden |
Lasse Öörni
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444c18673e
Code formatting & optimization.
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14 jaren geleden |
Lasse Öörni
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1c154ef17e
Uncommented the package file download test from TestScene.as.
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14 jaren geleden |
Lasse Öörni
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43671aa66f
Fixed up to one second delay in starting UDP datagram sends.
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14 jaren geleden |
Lasse Öörni
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1d3f797643
Removed unnecessary code from Connection.
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14 jaren geleden |
Lasse Öörni
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f70cc35815
Added package file download support to the network protocol.
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14 jaren geleden |
Lasse Öörni
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db453e642d
Network code cleanup.
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14 jaren geleden |
Lasse Öörni
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4d0e922e3f
Added common script code for parsing network-related command line arguments.
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14 jaren geleden |