Lasse Öörni
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1d9d0a5736
Synchronize keycode constants with SDL. This changes some constants, like NUMPAD -> KP_. Added SDL scancode constants. Added polling of keys by scancodes, and scancodes into key events. Added conversion functions from keycode to scancode and vice versa, and functions to get key names. Closes #254.
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11 years ago |
Lasse Öörni
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77129bb9cb
Added statements for SDL modification to comply with the license.
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12 years ago |
OvermindDL1
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34fb889906
Added support for the Keyboard Raw value to Urho3D.
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12 years ago |
aster2013
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d5b20da1fc
Make input more free when has external window.
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12 years ago |
Lasse Öörni
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db713bdba2
Avoid string allocations during View::Define() and Renderer::GetShader().
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12 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Lasse Öörni
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 years ago |
Lasse Öörni
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18e2349ae1
Added script bindings for the new SDL controller constants. Updated Input documentation.
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12 years ago |
Jordan Patterson
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1a49c6ebfc
Add support for SDL2 GameControllers
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12 years ago |
Yao Wei Tjong 姚伟忠
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2565755905
Misc. tweaks on Editors and minor refactoring.
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12 years ago |
Lasse Öörni
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d1bbe45515
Added SDL on-screen keyboard support.
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12 years ago |
Yao Wei Tjong 姚伟忠
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4b549c9c7a
Revert back to no-ops for Input::SetMouseVisible() on RPI.
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12 years ago |
Yao Wei Tjong 姚伟忠
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7a82151933
Reenable the function for RPI since new video driver support mouse.
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12 years ago |
Lasse Öörni
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f299c0d815
Fixed Android GL context destroy / restore. Removed project.properties file, as it's generated by the command "android update project".
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12 years ago |
Lasse Öörni
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afa6c4ccc3
Initial SDL 2.0.1 merge. Windows tested OK. Android will crash when returning to the application.
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12 years ago |
Lasse Öörni
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0c14a17774
Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio.
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12 years ago |
Lasse Öörni
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04bf45e463
Added support for SDL_DROPFILE event. Input system sends event with filename only, and UI subsystem interprets that to include the element that was dropped onto. The UI variant of the event is only posted when the OS mouse cursor is visible (such as in the editor.)
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12 years ago |
Lasse Öörni
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d90a9168cf
Applied joystick index patch from Gunnar Kriik.
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12 years ago |
Wei Tjong Yao
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5d04c531a1
Pass window resized event (due to device orientation change) from SDL to Urho3D::Graphics class for both Android and iOS as well. Note that the event is only sent when the application has not locked the orientation. Minor code cleaned up on LuaScript subsystem.
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12 years ago |
Lasse Öörni
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8f0182d1e9
In case SDL's window resize event is handled late, use the current window size at the time of handling, not the event parameters.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |