История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 84a63bb90f Resolve multisampled backbuffer before the first viewport-reading renderpath command. 13 лет назад
  Lasse Öörni a40fead7dc Updated license for the new year. 13 лет назад
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 лет назад
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 лет назад
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 лет назад
  Lasse Öörni 14b78585fc Added CustomGeometry component, which is similar to OGRE ManualObject. 13 лет назад
  Lasse Öörni 6337336c78 Choose pixel format for external OpenGL windows. TODO: current implementation Windows-only, implement on other video drivers. 13 лет назад
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 лет назад
  Lasse Öörni 0cd53cdee3 Added 16 & 32-bit texture formats. 13 лет назад
  Lasse Öörni fa69f2e174 Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation. 13 лет назад
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. 13 лет назад
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
  Lasse Öörni c64dfb114e Added back polygon fill mode. 13 лет назад
  Lasse Öörni a399726d42 Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now. 13 лет назад
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 лет назад
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 лет назад
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. 13 лет назад
  Lasse Öörni 2a0aae070a Started work on terrain. 13 лет назад
  Lasse Öörni 83487ac88f Further ShaderParser optimization. 13 лет назад
  Lasse Öörni 91c7374e28 Started work on decals. 13 лет назад
  Lasse Öörni 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 лет назад
  Lasse Öörni 4a463176ab Added joystick support. 13 лет назад
  Lasse Öörni 088b451238 Reduce size of too large unused scratch buffers. 13 лет назад
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 лет назад
  Lasse Öörni bcf44dd158 Log message when device lost. 13 лет назад
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. 13 лет назад
  Lasse Öörni 0b69846402 Fixed access to OpenGL commands before the context was initialized. 13 лет назад
  Lasse Öörni 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 лет назад
  Lasse Öörni a4a31dd3eb Fixed lost vertex/index buffer data not being correctly reported. 13 лет назад
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад