Commit History

Автор SHA1 Съобщение Дата
  Lasse Öörni a40fead7dc Updated license for the new year. преди 13 години
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. преди 13 години
  Lasse Öörni bb8d2437fa Send a per-scene event when the threaded drawable update is done. This can be used for per-scene custom animation (eg. IK) instead of using the global PostRenderUpdate event. Furthermore this event is sent before nodes are reinserted to octree, so it is potentially more correct. преди 13 години
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. преди 13 години
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. преди 13 години
  Lasse Öörni ef421ef32d Initial Bullet constraint implementation. преди 13 години
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. преди 13 години
  Lasse Öörni 3bec77f823 More descriptive profiler block names. преди 13 години
  Lasse Öörni 504ffaa93d Code cleanup. преди 13 години
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). преди 13 години
  Lasse Öörni ee39c40667 Fixed crash when point light shadow query was incorrectly threaded. преди 13 години
  Lasse Öörni de30801744 Removed manual unrolling. преди 13 години
  Lasse Öörni 2bde036977 Moved drawable iteration inside the OctreeQuery virtual function. преди 13 години
  Lasse Öörni 0937a62115 Octree query micro-optimizations. преди 13 години
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. преди 13 години
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. преди 13 години
  Lasse Öörni b7f5a6c997 Reverted use of HashSet in Octree for updates & reinsertions. Instead use vectors of weak pointers to Drawables to require no explicit cleanup when removed. преди 14 години
  Lasse Öörni 97142c1db1 Eliminated n^2 algorithms from event subscribing and octree updates. преди 14 години
  Lasse Öörni 6c1536627e Refactor of the OctreeQuery class. Use a separate subclass for shadowcaster-only queries. преди 14 години
  Lasse Öörni b2d150e499 Added frustum culling to debug drawing the octree. преди 14 години
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. преди 14 години
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. преди 14 години
  Lasse Öörni 59b855087c Fixed typo. преди 14 години
  Lasse Öörni f53f75f6f3 Fixed raycast early-out logic. преди 14 години
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. преди 14 години
  Lasse Öörni 0da41425b5 Fixed debug mode assert. преди 14 години
  Lasse Öörni 8a57a3ee18 Threaded ray query. преди 14 години
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. преди 14 години
  Lasse Öörni f3b5dae787 Threaded occlusion check for the main view. преди 14 години
  Lasse Öörni d958692faf Further work item building optimizations. преди 14 години