Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni a40fead7dc Updated license for the new year. 13 lat temu
  Lasse Öörni 42f8b7854d Fixed raycasts. 13 lat temu
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 lat temu
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 lat temu
  Lasse Öörni fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. 13 lat temu
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 lat temu
  Lasse Öörni abafe9b9f3 Fixed DecalSet functions being private. 13 lat temu
  Lasse Öörni 96143733e4 Offset occlusion geometry downward to reduce possibility of erroneous occlusion. 13 lat temu
  Lasse Öörni 1c95a5b007 Use lowest terrain LOD for occlusion. This can possibly result in over-aggressive occlusion, so needs to be used with care. 13 lat temu
  Lasse Öörni 21c6bfd098 New stone texture. 13 lat temu
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. 13 lat temu
  Lasse Öörni 2945e5d83f Recurse for LOD correction in terrain patches. 13 lat temu
  Lasse Öörni 5df4edfe03 Terrain patch stitching. 13 lat temu
  Lasse Öörni ec8394b3de Initial terrain LOD. No stitching yet. 13 lat temu
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 lat temu
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. 13 lat temu
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 lat temu
  Lasse Öörni 69d7e27179 Added terrain raycast & occlusion. 13 lat temu
  Lasse Öörni c18efb013f Added terrain tangent generation. 13 lat temu
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. 13 lat temu
  Lasse Öörni 2a0aae070a Started work on terrain. 13 lat temu