Історія комітів

Автор SHA1 Опис Дата
  Lasse Öörni a40fead7dc Updated license for the new year. 13 роки тому
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 роки тому
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 роки тому
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 роки тому
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 роки тому
  Lasse Öörni 8edf0240a1 Migration to Bullet physics underway. Most of physics functionality & examples broken for now. 13 роки тому
  Lasse Öörni 281703c8e5 Use HashMap instead of Map in Font for improved performance. 14 роки тому
  Lasse Öörni 7fc5a2322d Go through available glyphs more intelligently. 14 роки тому
  Lasse Öörni 50226cfdb0 Started work toward Unicode compatibility. 14 роки тому
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 роки тому
  Lasse Öörni 61b0277fdd Added kerning support to fonts. 14 роки тому
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. 14 роки тому
  Lasse Öörni 700520f320 Further comments and code cleanup. 14 роки тому
  Lasse Öörni a7a94a7af2 Unified the texture get/set data API between Direct3D9 & OpenGL. 14 роки тому
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 роки тому
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 роки тому
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 роки тому
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 роки тому
  Lasse Öörni c9c0610709 Added alternative OpenGL rendering path, not fully complete yet. 14 роки тому
  Lasse Öörni 977dd11341 Added functions to query most often used texture formats, so that application code does not need to include RendererImpl.h. 14 роки тому
  Lasse Öörni fa3fb7b2fc Added LockedRect structure for textures so that application code does not need to use the corresponding Direct3D structures directly. 14 роки тому
  Lasse Öörni f60321b20f Use PODVector more extensively. 14 роки тому
  Lasse Öörni f1010c683e Removed errorprone string addition operations. 14 роки тому
  Lasse Öörni f3859c1ed7 Added documentation about containers. 14 роки тому
  Lasse Öörni 516b532a8f Refactored StringUtils as member functions of String & the classes to be converted. 14 роки тому
  Lasse Öörni d69efd65f0 Container library fixes. 14 роки тому
  Lasse Öörni 2a6c10874c Documentation structure and Getting Started-documentation. 14 роки тому
  Lasse Öörni e5867952a9 Added a search cache for engine API AngelScript object types. 14 роки тому
  Lasse Öörni 7c45da5588 Import new code. 14 роки тому
  Lasse Öörni a48885a729 Make way for import of new code. 14 роки тому