История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 1f521713e7 Do not store Image resources used during cube/3D texture loading permanently to cache. 11 лет назад
  Lasse Öörni 94462fc5a0 Ensure a texture is not left in "no GPU object" state if reloading from a file fails. Closes #379. 11 лет назад
  Lasse Öörni f1ec4c8a18 Ensure that manually created textures with an assigned name, but no actual file to back their contents, will recreate the GPU object after device loss and set data lost state. 11 лет назад
  Lasse Öörni af9905a891 Fixed the check to reset Texture's requested levels when loading uncompressed. Fixes uncompressed images always having mipmaps. 12 лет назад
  Lasse Öörni 5bc98f68d3 Exposed Texture2D::Load() to Lua. Added Detach() function to SharedPtr which will safely detach the pointer without destroying the object. To only be used in scripting integration. Fixed loading of texture with compressed data first and then uncompressed. 12 лет назад
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
  Lasse Öörni 939ca2d47b Code formatting. 12 лет назад
  Lasse Öörni d2117ba01f For now do not attempt to use 3D textures on OpenGL ES. 12 лет назад
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад