Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Lasse Öörni 26402a255a Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it. 12 yıl önce
  Lasse Öörni c0dbf7f545 Generalized the factory category for all objects. 12 yıl önce
  Lasse Öörni 2afdf2675a Fixed Windows build. 12 yıl önce
  Wei Tjong Yao 8d1c28bc3e Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration. 12 yıl önce
  Lasse Öörni a40fead7dc Updated license for the new year. 13 yıl önce
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 yıl önce
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 yıl önce
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
  Lasse Öörni 073347c950 AABB-test physics geometry before adding it to the debug renderer. 13 yıl önce
  Lasse Öörni 5bff6f8d94 Slight optimization of terrain error metric calculation. 13 yıl önce
  Lasse Öörni ec8394b3de Initial terrain LOD. No stitching yet. 13 yıl önce
  Lasse Öörni 06371a62ed Wrap decal around static geometry. 13 yıl önce
  Lasse Öörni 69e14c4fe2 Re-reserve the DebugRenderer vectors while they are empty to avoid unnecessary copying. 13 yıl önce
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 yıl önce
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 yıl önce
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 yıl önce
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 yıl önce
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 yıl önce
  Lasse Öörni 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. 13 yıl önce
  Lasse Öörni 9f331e56db Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2. 13 yıl önce
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 yıl önce
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
  Lasse Öörni a32f0f1c26 Fixed rotation of the axes model. 14 yıl önce
  Lasse Öörni 26618f0705 Further optimization of physics trimesh debug geometry drawing. 14 yıl önce
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. 14 yıl önce
  Lasse Öörni 2f74622427 Converted DebugGeometry to use a vertex buffer instead of using immediate rendering. 14 yıl önce
  Lasse Öörni 0c22a1076b Disallow 1-sample shadow mode when hardware PCF not supported. 14 yıl önce
  Lasse Öörni baa3efacc3 Fixed the Data directory getting removed in the editor, if a scene was first loaded from there, and then from elsewhere. 14 yıl önce
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 yıl önce
  Lasse Öörni 387ac00631 Use the variable name uintColor throughout. 14 yıl önce