提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni 1fdf228359 Move the AngelScript API registration to the Script library and inverted the Script <-> Engine library dependency. 12 年之前
  Lasse Öörni a40fead7dc Updated license for the new year. 13 年之前
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 年之前
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 年之前
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 年之前
  Lasse Öörni 3d4eb6bdc8 Event refactoring. Removed the concept of targeted events and a Node forwarding a targeted event to all components, which was used only for physics node collision events. Now the node will instead send the collision event, and it can be explicitly subscribed to. 13 年之前
  Lasse Öörni 9830627898 Use a HashMap for client connections internally, but return a Vector in Network::GetClientConnections(). 13 年之前
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 年之前
  Lasse Öörni 317a502b7e Updated to newest kNet. 13 年之前
  Lasse Öörni e0571d46eb Removed kNet message priority sorting to improve CPU performance when sending a high volume of network messages. 13 年之前
  Lasse Öörni 41c2efde36 Code cleanup, reorganization of network profiling blocks. 13 年之前
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. 13 年之前
  Lasse Öörni 1cf5d99d44 Optimized network server operation by using HashMap instead of Map where applicable and by querying Serializable attributes once per network frame, instead of per user. 13 年之前
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 年之前
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. 14 年之前
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
  Lasse Öörni 653327dd15 Added E_NETWORKUPDATESENT event. 14 年之前
  Lasse Öörni 6381b88166 Added state for server-side package transfers, instead of sending everything at once. 14 年之前
  Lasse Öörni b694ad047e Refactored interest management into the NetworkPriority component. 14 年之前
  Lasse Öörni 6d552a8193 Use fixed size 24 bit network object IDs for more deterministic bandwidth use. 14 年之前
  Lasse Öörni b3a8cf7039 Use HashMap/HashSet for rapidly changing data structures in Connection. 14 年之前
  Lasse Öörni 7b254df85d Added simple distance-based interest management for networking. 14 年之前
  Lasse Öörni 6f927f6997 Split Network subsystem update into two parts to queue new messages as early as possible. 14 年之前
  Lasse Öörni 38fe1554ba Initial multiplayer NinjaSnowWar. 14 年之前
  Lasse Öörni 43671aa66f Fixed up to one second delay in starting UDP datagram sends. 14 年之前
  Lasse Öörni f70cc35815 Added package file download support to the network protocol. 14 年之前
  Lasse Öörni db453e642d Network code cleanup. 14 年之前
  Lasse Öörni 40d04b377b Added Compare function to String, which is optionally case-insensitive. 14 年之前
  Lasse Öörni fbf5bd4076 Added log prints for loading & saving the scene. 14 年之前
  Lasse Öörni 40ad2d09b6 Queue remote events instead of sending immediately to avoid synchronization problems with scene updates. 14 年之前