Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  Lasse Öörni 210b295f81 Removed duplicate code from shadow map setup. 11 vuotta sitten
  Lasse Öörni 76d5ffdcf8 On OS X + Intel, use dummy color textures for shadow maps to work around a driver bug. Fixes #225. 11 vuotta sitten
  aster 4f8545f061 When external window exist, set alpha size to 8, fix issue #310. [ci skip] 11 vuotta sitten
  Yao Wei Tjong 姚伟忠 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 vuotta sitten
  Lasse Öörni f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 vuotta sitten
  Lasse Öörni 35195939c1 Exposed allowed screen orientations (effective on iOS only currently) and the flush GPU setting as engine startup parameters. 11 vuotta sitten
  Lasse Öörni 02e543ba5c Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup. 11 vuotta sitten
  Lasse Öörni 4d15a2c09b Report correct window size in the screen mode event if maximizing the window on startup. Closes #247. 11 vuotta sitten
  aster2013 9b31d29a54 Add GetFullName in ShaderVariation, make code more clear. 12 vuotta sitten
  Lasse Öörni cc9e5e1994 Moved to XML based shader precache files. Refactored shader precaching code to its own class. Closes #199. 12 vuotta sitten
  Lasse Öörni abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 vuotta sitten
  Lasse Öörni c3c177525d Removed the "view texture" abstraction, which is unnecessary now, as all deferred renderpaths write directly to the destination rendertarget. Fixes #166. 12 vuotta sitten
  Lasse Öörni ea334e4393 Merge branch 'master' into shader-refactor 12 vuotta sitten
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 vuotta sitten
  Lasse Öörni 5062dbba42 Sanitate screenshot name in the samples to ensure saving it succeeds. Prepend the executable path properly. Flip image in OpenGL Graphics::TakeScreenShot() instead of having the user to do it. 12 vuotta sitten
  Lasse Öörni 417e62f106 Detect deferred light volume batch and subtract camera position only in that case to allow the pixel shader light parameters (light position, shadow matrices etc.) to also be used in forward rendering if necessary. 12 vuotta sitten
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 vuotta sitten
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 vuotta sitten
  Lasse Öörni 39e13d49c8 Renamed the plane intercept parameter to "d" and reversed its sign so that it fits the conventional plane formula ax + by + cz + d = 0. 12 vuotta sitten
  Lasse Öörni 20b67638e3 Hack fix for render-to-texture failing on iOS. 12 vuotta sitten
  Lasse Öörni 7d4d956691 Check if GLES2 device supports 24-bit depth texture, or 24/8-bit depth+stencil through extensions. 12 vuotta sitten
  Lasse Öörni d723bef62b On OpenGL ES 2.0, create depth renderbuffers in explicit GL_DEPTH_COMPONENT16 format, as GL_DEPTH_COMPONENT is unsupported on some devices. Possibly a fix for #140. 12 vuotta sitten
  Lasse Öörni dbdfce095f If window is not resizable, do not maximize it at the default resolution (1024x768) to keep the border intact. 12 vuotta sitten
  Lasse Öörni 1c92bc3a09 Only find the DirectX SDK when compiling with Visual Studio, as the headers are incompatible with MinGW. Fixed export statements for MinGW. Closes #142. 12 vuotta sitten
  Jordan Patterson 1a49c6ebfc Add support for SDL2 GameControllers 12 vuotta sitten
  Lasse Öörni 8c26cf6c45 Export the NvOptimusEnablement variable to prefer NVIDIA GPU on switchable GPU systems. Closes #139. 12 vuotta sitten
  Lasse Öörni cadb503976 Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material. 12 vuotta sitten
  Yao Wei Tjong 姚伟忠 7f95216d3e Refactor to use new logging macros with formatting. 12 vuotta sitten
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. 12 vuotta sitten
  Yao Wei Tjong 姚伟忠 d719baa38b Use on-demand shader evaluation for OpenGL as well. 12 vuotta sitten