تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. 12 سال پیش
  Lasse Öörni 7a20f0ad03 Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions. 12 سال پیش
  Lasse Öörni 2271d6ba83 Added Ragdolls sample. 12 سال پیش
  Lasse Öörni 54a0c90d7a Update AnimatedModel's bounding box with bone accuracy only when the animation is updated. Otherwise transform the previous last calculated bone bounding box. This results in a significant performance boost when a large amount of AnimatedModels are both moved, and animated. 12 سال پیش
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 سال پیش