Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 2c96dff225 Execute procedural Start() & Stop() functions automatically when a ScriptFile is loaded and unloaded. This allows live-reload of a whole script application. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni b449032071 Applied ScriptInstance hot reload patch from Magic.Lixin, slightly modified. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni a40fead7dc Updated license for the new year. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 680b3d0842 Remap OpenGL vertex attributes so that skinning attributes also fit into the first 8, to fix GLES2 skinning bug on devices that only support 8 attributes (thanks to Alex Fuller.) %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 312ddc0242 Added repeat flag to delayed method calls. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni ea2f6e967a Added DelayedStart() script object method to work around missing child scene nodes during Start(). %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni d05a89c0a4 Cleanup comments. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni d9f9505ae4 Fixed possibility of mistaken procedural event handling if attempted from a script object that does not belong to a ScriptInstance. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 8a5d1b5322 Removed the object & module maps from the Script subsystem. Use instead AngelScript userdata to map from script constructs to C++ objects. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 32fa940130 Handle world transform update of parented RigidBodies correctly. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 0f10116666 Attribute renames. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 215fb04f72 Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni de67af8825 CoreData / Data reorganization. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni ca31354fb5 Added client's score/hiscore update to multiplayer NinjaSnowWar. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni cc2a487361 Further optimization of the parent node network replication attribute. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni b90c1386be Removed unnecessary parentheses. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni f3859c1ed7 Added documentation about containers. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 516b532a8f Refactored StringUtils as member functions of String & the classes to be converted. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni a956f2ff20 Fixed bugs in Vector & PODVector. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni d69efd65f0 Container library fixes. %!s(int64=14) %!d(string=hai) anos