Wei Tjong Yao
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a9209956cd
DocConverter skips when wiki output path does not exist. Font support multi-textures (pages) for both TTF and Bitmap font type. Combine the task to dump script API and convert doc to wiki into one process in a new batch file/script. Fixed the attribute index out of bound error when scene node is included as one of the multiple editable nodes.
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13 年 前 |
Wei Tjong Yao
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96f8cdabd0
Attribute with different values from multi-select is shown as non-editable and its value strikes out (if possible). Renamed 'Node / component edit' window to 'Attribute inspector'.
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13 年 前 |
Wei Tjong Yao
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9f674d25d9
Removed left-over code.
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13 年 前 |
Wei Tjong Yao
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34a849e00e
Speed up TTF loading time. Tidied up code for loading/getting bitmap font.
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13 年 前 |
Lasse Öörni
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a2f2d4eccd
Applied AngelCode bitmap font support from Magic.Lixin.
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13 年 前 |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 年 前 |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 年 前 |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 年 前 |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 年 前 |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 年 前 |
Lasse Öörni
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8edf0240a1
Migration to Bullet physics underway. Most of physics functionality & examples broken for now.
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13 年 前 |
Lasse Öörni
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281703c8e5
Use HashMap instead of Map in Font for improved performance.
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14 年 前 |
Lasse Öörni
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7fc5a2322d
Go through available glyphs more intelligently.
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14 年 前 |
Lasse Öörni
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50226cfdb0
Started work toward Unicode compatibility.
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14 年 前 |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 年 前 |
Lasse Öörni
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61b0277fdd
Added kerning support to fonts.
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14 年 前 |
Lasse Öörni
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ad6243870b
Updated to newest kNet & AngelScript.
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14 年 前 |
Lasse Öörni
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700520f320
Further comments and code cleanup.
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14 年 前 |
Lasse Öörni
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a7a94a7af2
Unified the texture get/set data API between Direct3D9 & OpenGL.
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14 年 前 |
Lasse Öörni
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b90c1386be
Removed unnecessary parentheses.
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14 年 前 |
Lasse Öörni
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432f57b4b0
Use SDL 1.3 in OpenGL mode.
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14 年 前 |
Lasse Öörni
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3db2c154e5
Added forward rendering multisample support for OpenGL.
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14 年 前 |
Lasse Öörni
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9c9643508c
Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower.
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14 年 前 |
Lasse Öörni
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c9c0610709
Added alternative OpenGL rendering path, not fully complete yet.
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14 年 前 |
Lasse Öörni
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977dd11341
Added functions to query most often used texture formats, so that application code does not need to include RendererImpl.h.
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14 年 前 |
Lasse Öörni
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fa3fb7b2fc
Added LockedRect structure for textures so that application code does not need to use the corresponding Direct3D structures directly.
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14 年 前 |
Lasse Öörni
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f60321b20f
Use PODVector more extensively.
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14 年 前 |
Lasse Öörni
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f1010c683e
Removed errorprone string addition operations.
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14 年 前 |
Lasse Öörni
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f3859c1ed7
Added documentation about containers.
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14 年 前 |
Lasse Öörni
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516b532a8f
Refactored StringUtils as member functions of String & the classes to be converted.
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14 年 前 |