提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni 22f1e3a1eb Enable OpenGL ES2 mode properly. 13 年之前
  Lasse Öörni 354f04e6f2 Added Texture::IsCompressed(). 13 年之前
  Lasse Öörni 040c724485 Fixed access to missing variables. 13 年之前
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 年之前
  Lasse Öörni 4a5ac216f2 Fixed OpenGL build. 13 年之前
  Lasse Öörni 866cd89546 Started work for experimental Android support. 13 年之前
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. 13 年之前
  Lasse Öörni d3e302f197 Added possibility to remove subsystems in explicit order. 13 年之前
  Lasse Öörni 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. 13 年之前
  Lasse Öörni b636b3a211 Keep track of constraints to release them properly before deleting the rigid body. 13 年之前
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 年之前
  Lasse Öörni a5b035d886 Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.) 13 年之前
  Lasse Öörni 45243975c1 Removed "BeginRendering" profiling block where no significant work is done. Renamed "EndRendering" block to "Present." 13 年之前
  Lasse Öörni 1ab5dd3e8d Fixed crash if OpenGL version or extensions are not satisfied. 13 年之前
  Lasse Öörni 961f65b467 Flush changes to the current FBO first before cleaning up a rendersurface from other FBOs. 14 年之前
  Lasse Öörni 9a5443ebc4 Store depth bits into Texture2D also in renderbuffer mode. 14 年之前
  Lasse Öörni 7ed9a4815d More complete multi-FBO implementation. 14 年之前
  Lasse Öörni e42f16dfbe Set GL_NONE drawbuffer on the depth-only FBO. 14 年之前
  Lasse Öörni f83b968576 To reduce Linux / NVIDIA performance issues, use another FBO for shadow rendering. Commit FBO changes only at SetDepthStencil(). 14 年之前
  Lasse Öörni 911f9e4c5b Removed the "flush GPU" feature as it was causing erratic timing. The downside is increased input lag when vsync is on. 14 年之前
  Lasse Öörni 9e083f45c5 Updated to newest GLFW 3.0 revision. Fixes bugged UTF8 characters in window title in OpenGL mode. 14 年之前
  Lasse Öörni 0c63191a49 Prevent redundant DrawBuffers assignment on OpenGL. 14 年之前
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. 14 年之前
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
  Lasse Öörni 142f3c2e49 Fixed ResetRenderTargets() on OpenGL. 14 年之前
  Lasse Öörni 9e871c1987 Removed automatic viewport reset on setting rendertarget to eliminate redundant API calls. However Graphics::ResetRenderTargets() resets the viewport. 14 年之前
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 年之前
  Lasse Öörni 3be676f08c Added stencil write mask support. 14 年之前
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. 14 年之前
  Lasse Öörni 5541fc9d87 Resolve multisampled backbuffer for postprocessing. Not yet implemented on OpenGL. 14 年之前