Lasse Öörni
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22f1e3a1eb
Enable OpenGL ES2 mode properly.
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13 年之前 |
Lasse Öörni
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354f04e6f2
Added Texture::IsCompressed().
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13 年之前 |
Lasse Öörni
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040c724485
Fixed access to missing variables.
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13 年之前 |
Lasse Öörni
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c3f75ee181
Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader.
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13 年之前 |
Lasse Öörni
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4a5ac216f2
Fixed OpenGL build.
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13 年之前 |
Lasse Öörni
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866cd89546
Started work for experimental Android support.
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13 年之前 |
Lasse Öörni
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78039db8b8
Fixed shader parameter group system for OpenGL renderer.
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13 年之前 |
Lasse Öörni
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d3e302f197
Added possibility to remove subsystems in explicit order.
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13 年之前 |
Lasse Öörni
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627d2c94d7
Switched from GLFW & PortAudio back to (modified) SDL 2.0.
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13 年之前 |
Lasse Öörni
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b636b3a211
Keep track of constraints to release them properly before deleting the rigid body.
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13 年之前 |
Lasse Öörni
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48190acfca
Eliminated most virtual function calls from getting Drawable batches.
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13 年之前 |
Lasse Öörni
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a5b035d886
Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.)
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13 年之前 |
Lasse Öörni
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45243975c1
Removed "BeginRendering" profiling block where no significant work is done. Renamed "EndRendering" block to "Present."
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13 年之前 |
Lasse Öörni
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1ab5dd3e8d
Fixed crash if OpenGL version or extensions are not satisfied.
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13 年之前 |
Lasse Öörni
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961f65b467
Flush changes to the current FBO first before cleaning up a rendersurface from other FBOs.
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14 年之前 |
Lasse Öörni
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9a5443ebc4
Store depth bits into Texture2D also in renderbuffer mode.
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14 年之前 |
Lasse Öörni
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7ed9a4815d
More complete multi-FBO implementation.
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14 年之前 |
Lasse Öörni
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e42f16dfbe
Set GL_NONE drawbuffer on the depth-only FBO.
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14 年之前 |
Lasse Öörni
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f83b968576
To reduce Linux / NVIDIA performance issues, use another FBO for shadow rendering. Commit FBO changes only at SetDepthStencil().
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14 年之前 |
Lasse Öörni
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911f9e4c5b
Removed the "flush GPU" feature as it was causing erratic timing. The downside is increased input lag when vsync is on.
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14 年之前 |
Lasse Öörni
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9e083f45c5
Updated to newest GLFW 3.0 revision. Fixes bugged UTF8 characters in window title in OpenGL mode.
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14 年之前 |
Lasse Öörni
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0c63191a49
Prevent redundant DrawBuffers assignment on OpenGL.
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14 年之前 |
Lasse Öörni
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af7c5a53fb
Renamed GetData() to Data() in the Math library.
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14 年之前 |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 年之前 |
Lasse Öörni
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142f3c2e49
Fixed ResetRenderTargets() on OpenGL.
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14 年之前 |
Lasse Öörni
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9e871c1987
Removed automatic viewport reset on setting rendertarget to eliminate redundant API calls. However Graphics::ResetRenderTargets() resets the viewport.
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14 年之前 |
Lasse Öörni
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d34a73bfb9
Added full deferred rendering in addition to light pre-pass.
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14 年之前 |
Lasse Öörni
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3be676f08c
Added stencil write mask support.
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14 年之前 |
Lasse Öörni
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f437a1ec04
Implemented OpenGL multisampled backbuffer resolve.
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14 年之前 |
Lasse Öörni
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5541fc9d87
Resolve multisampled backbuffer for postprocessing. Not yet implemented on OpenGL.
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14 年之前 |