Commit History

Author SHA1 Message Date
  Lasse Öörni c492a2ee69 Added the scriptFile property for accessing the currently executing script file. 15 years ago
  Lasse Öörni e6d971139d Fixed incorrect stencil clearing in deferred rendering when there is a point light which has some sides unshadowed. 15 years ago
  Lasse Öörni bb67b6d7fe Playable scripted NinjaSnowWar. 15 years ago
  Lasse Öörni 21152191ac Added Engine::setDefaultScene(). The default scene will always be accessible as the "scene" global property. 15 years ago
  Lasse Öörni d4666eaacb Added snowballs to the scripted NinjaSnowWar. 15 years ago
  Lasse Öörni dcc4765d6a Tweaked garbage collection. 15 years ago
  Lasse Öörni e7a3473066 Examples restructuring. The old Test is now remade in script and called GraphicsTest. The ScriptTest has been renamed to NSWRemake. The executable for running the script examples is renamed to Urho3D.exe. 15 years ago
  Lasse Öörni 79df63289c ScriptInstance & ScriptFile no longer allocate own script contexts. Instead ScriptEngine preallocates a fixed number of script contexts, to account for the maximum allowed script execution nesting level. 15 years ago
  Lasse Öörni 044ef4d5a9 Exposed Engine's runFrame() and associated sub-functions to script. 15 years ago
  Lasse Öörni 46f4938c37 Removed cppunit, because Open Asset Import Library itself does not need it. 15 years ago
  Lasse Öörni 24ef4f94f3 Moved most of the script API registration to Engine library. 15 years ago
  Lasse Öörni 902dfd4a13 Re-commit for the new year. Let's aim for less wiki update spam this time! 15 years ago