Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. 13 lat temu
  Lasse Öörni a2c547e5e3 Retry window creation without multisampling. 13 lat temu
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 lat temu
  Lasse Öörni bb0bd71d1d Fixed undefined constants on OpenGL ES. 13 lat temu
  Lasse Öörni c64dfb114e Added back polygon fill mode. 13 lat temu
  Lasse Öörni 4ec5cf6808 Support OpenGL mode external windows through an SDL hack, needs choosing the pixel format manually. 13 lat temu
  Lasse Öörni a399726d42 Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now. 13 lat temu
  Lasse Öörni bf99702437 Fixed OpenGL build. 13 lat temu
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. 13 lat temu
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 lat temu
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 lat temu
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. 13 lat temu
  Lasse Öörni 2a0aae070a Started work on terrain. 13 lat temu
  Lasse Öörni 91c7374e28 Started work on decals. 13 lat temu
  Lasse Öörni e2790f81b0 To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer. 13 lat temu
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. 13 lat temu
  Lasse Öörni 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 lat temu
  Lasse Öörni c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. 13 lat temu
  Lasse Öörni 4a463176ab Added joystick support. 13 lat temu
  Lasse Öörni 088b451238 Reduce size of too large unused scratch buffers. 13 lat temu
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 lat temu
  Lasse Öörni 5e986ed86d Cleaner way of handling GPU object restore on maximize. 13 lat temu
  Lasse Öörni bcf44dd158 Log message when device lost. 13 lat temu
  Lasse Öörni 1603349120 Check for device/context loss instead of window minimization for when not to render. Apply pending GPU resource updates on iOS after app has been restored. 13 lat temu
  Lasse Öörni 517030a2be Started work on buffering GPU resource updates while device lost. 13 lat temu
  Lasse Öörni fcbd3b493d Moved the data lost flag to GPUObject. 13 lat temu
  Lasse Öörni 729df6e65b Started work on PVRTC texture format support. 13 lat temu
  Lasse Öörni dd708d6e69 Fixed iOS build. 13 lat temu
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. 13 lat temu
  Lasse Öörni f0263df91d Use a traditional color clear on OpenGL ES for better performance. 13 lat temu