Історія комітів

Автор SHA1 Опис Дата
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 роки тому
  Lasse Öörni abafe9b9f3 Fixed DecalSet functions being private. 13 роки тому
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 роки тому
  Lasse Öörni 3982058551 Edited comments. 13 роки тому
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. 13 роки тому
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 роки тому
  Lasse Öörni 296e36a75b Calculate tangents for decals. 13 роки тому
  Lasse Öörni 06371a62ed Wrap decal around static geometry. 13 роки тому
  Lasse Öörni 101b2ee338 Fixed crash if model had zero submeshes. 13 роки тому
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 роки тому
  Lasse Öörni 4548687d1b Set Skybox distance to a fixed 0. 13 роки тому
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 роки тому
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 роки тому
  Lasse Öörni 496a21d984 Optimized CalculateLodLevels() when it's a no-op. 13 роки тому
  Lasse Öörni c936e216d9 Optimized StaticModel batch structure for less cache misses. 13 роки тому
  Lasse Öörni 71beb9e343 Optimized UpdateDistance() for case of 1 submesh only. 13 роки тому
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 роки тому
  Lasse Öörni 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. 13 роки тому
  Lasse Öörni 00522a44a7 Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array. 13 роки тому
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 роки тому
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 роки тому
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 роки тому
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 роки тому
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 роки тому
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 роки тому
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 роки тому
  Lasse Öörni 9d077e78a8 Code cleanup. 14 роки тому
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 роки тому
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 роки тому
  Lasse Öörni cea5282fd4 Fixed draw distance attribute not working correctly. 14 роки тому