تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Eugene Kozlov baf0daf7aa Add support of arbitrary data in Sound, Animation and Texture resources. 8 سال پیش
  Florastamine eb9e5c8b6e Fixed coding style; added AngelScript binding. 8 سال پیش
  PredatorMF 0b560f3667 Fix get_monitorCount causing error in AS 8 سال پیش
  PredatorMF 61b7993b20 Expose monitor count to scripting API 8 سال پیش
  PredatorMF 07b9675dfd Add monitor and refresh rate options for fullscreen/borderless 8 سال پیش
  Lasse Öörni 1b725367fc Place proper type check for StaticModel vs. AnimatedModel SetModel() into AngelScript API instead of StaticModel C++ code logging a warning and redirecting. Add a porting note related to this. 8 سال پیش
  Lasse Öörni 26574dcc27 Add explicit Vector2 & Vector3 constructors taking IntVector2 & IntVector3. Add Graphics::GetSize(). Closes #1814. 8 سال پیش
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 سال پیش
  Lasse Öörni 6da62ecfe4 Aniso-nearest texture filter mode. 9 سال پیش
  Lasse Öörni 681e9f832c Merge remote-tracking branch '1vanK/master' 9 سال پیش
  Lasse Öörni ade01f61af Remove isAreaLight variable completely from Light class, as it's unused. Some cleanup / comment changes. Fix PBRDeferred GLSL shader. 9 سال پیش
  Lasse Öörni b8d55583f7 Squashed commit of the following: 9 سال پیش
  1vanK 32032d60f7 Solid debug geometry for NavArea 9 سال پیش
  Mike3D 066448b26d Fixed return value of Viewport::WorldToScreenPoint() for AS [ci skip] 9 سال پیش
  Lasse Öörni 20af1aa85f Demonstrate listing the vertex + index buffers to Model so that it can be saved correctly. Lua bindings not added for now due to problem with serializing a vector of object pointers. Closes #1638. 9 سال پیش
  Lasse Öörni f099b8e0a2 Expose read-only access to AnimationController's internal AnimationControl structures. 9 سال پیش
  Lasse Öörni f545877cc8 Merge pull request #1632 from 1vanK/master 9 سال پیش
  Lasse Öörni 203cb06048 Merge remote-tracking branch 'eugeneko/master' 9 سال پیش
  Lasse Öörni f8ebf2dbc9 Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627. 9 سال پیش
  Eugene Kozlov 6a469e6af8 Update return value of SharedPtr<T>::Detach. 9 سال پیش
  Eugene Kozlov b16b7f6f7a Move Texture2D::GetImage and TextureCube::GetImage implementations. 9 سال پیش
  Lasse Öörni 0ea9ed6e34 Possibility in DecalSet to size VB/IB to only size used by decals. Default off; causes reallocation whenever decals are added/removed and thus can have worse performance. 9 سال پیش
  Lasse Öörni c923476847 Merge branch 'master' into multisample-textures 9 سال پیش
  Lasse Öörni f01024881f Add multisampling possibility for VSM shadows. 9 سال پیش
  Lasse Öörni 749c283fb7 Since it appears none of the APIs support sampling a multisampled cube texture, remove the autoresolve parameter and always set it true if multisampled for cube textures. Make it a warning (not error) to attempt no autoresolve for a 2D multisampled texture on Direct3D9. 9 سال پیش
  Lasse Öörni a1e2bc9bd3 Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610. 9 سال پیش
  Lasse Öörni c745d2ea52 Multisampled cube rendertarget on Direct3D9. 9 سال پیش
  Lasse Öörni f75fbfa688 Add multisample & autoresolve definitions to RenderTargetInfo. 9 سال پیش
  1vanK eda96cd128 Add AnimationController::IsPlaying(layer) method 9 سال پیش
  Lasse Öörni 56edbef9d6 Initial multisample support for Texture2D on Direct3D9. 9 سال پیش