Commit History

Author SHA1 Message Date
  1vanK 26f3a4f2ca Style (#2954) 3 years ago
  1vanK e9616faafd Minimizing license text in src files (#2924) 3 years ago
  1vanK 653d12f952 First phase of separating Graphics API from other graphics stuff [cache clear] 3 years ago
  1vanK 70a858459e Support building engine with multiple graphics API [cache clear] (#2885) 3 years ago
  urhobot c65eaab8a3 GH Actions: Bump copyright year to 2022. 4 years ago
  urhobot f861a10a61 GH Actions: Bump copyright to 2021. 4 years ago
  ChrisDenham 6fb55fa498 Allow Camera::SetFlipVertical to be used externally for OpenGL (#2643) 5 years ago
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 years ago
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 years ago
  Yao Wei Tjong 姚伟忠 d43bf1b3d6 Clang-Tidy - hicpp-signed-bitwise. 7 years ago
  Yao Wei Tjong 姚伟忠 6d08bcd8c0 Clang-Tidy - hicpp-member-init. 7 years ago
  Yao Wei Tjong 姚伟忠 c277e7fd01 Rinse and repeat using Clang-Tidy 4.0 and Clion. 8 years ago
  Yao Wei Tjong 姚伟忠 29fed24492 Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly. 8 years ago
  Lasse Öörni c13e55508a Revert making substitute rendertargets multisampled if the original rendertarget is. Fixes #2232. (#2236) 8 years ago
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 years ago
  Yao Wei Tjong 姚伟忠 c99c5fbf64 Clang-Tidy - modernize-use-equals-default. 8 years ago
  Yao Wei Tjong 姚伟忠 2e963e7130 Minor refactor to avoid the explicit static_cast. 8 years ago
  Yao Wei Tjong 姚伟忠 d8a438b169 Clang-Tidy - modernize-return-braced-init-list. 8 years ago
  Yao Wei Tjong 姚伟忠 446247fa8c Clang-Tidy - modernize-loop-convert. 8 years ago
  Yao Wei Tjong 姚伟忠 ca97fd9b9b Clang-Tidy - modernize-use-auto. 8 years ago
  Yao Wei Tjong 姚伟忠 5e89e566e6 Clang-Tidy - modernize-use-override. 8 years ago
  Eugene Kozlov 7a3ec74ea4 Refactor attributes. Minor changes. 8 years ago
  Eugene Kozlov de249a1963 Remove casts around nullptr. 8 years ago
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 years ago
  Lasse Öörni df669fbe1b Restore earlier HelloGUI sample, instead create separate Hello3DUI which demonstrates 3D UI render to texture. Move getting viewport related to scene from Scene to Renderer, so that Scene doesn't have to know about Renderer unnecessarily. Refactor the internal UI render calls related to rendertarget use. 8 years ago
  Lasse Öörni 14bb9f98be Remember custom depth stencil surface if defined during renderpath, and use it also for any debug rendering. Closes #1975. 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni fd4a9bdb9b Load & store a different set of shader variations into Pass if necessary, when a renderpath scenepass command defines additional shader compile defines. 9 years ago
  Lasse Öörni 05c0e7741b Allow also scenepass & forwardlights commands to define shader parameters. 9 years ago
  Lasse Öörni f8ebf2dbc9 Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627. 9 years ago