История коммитов

Автор SHA1 Сообщение Дата
  PrimitiveWaste 3914515326 Merge branch 'master' into drawable-shader-parameters 11 лет назад
  aster2013 c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 лет назад
  aster2013 13d3f1c8ac Add attribute trait, treat ref attribute same with attribute. 11 лет назад
  aster2013 cb819a5a6f Remove class name and variant type from attribute macros. 11 лет назад
  PrimitiveWaste 5f5bb5a4a2 Refactor per drawable shader parameters. 11 лет назад
  PrimitiveWaste f8ef0a39c0 Add per drawable shader paramaters. 11 лет назад
  Lasse Öörni 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 лет назад
  Lasse Öörni 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. 11 лет назад
  Yao Wei Tjong 姚伟忠 73f95daf5f Minor refactoring. [ci skip] 12 лет назад
  Lasse Öörni 4bd2eb0356 Refactoring of Drawable::IsInView() functions and drawable view tracking. 12 лет назад
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
  Lasse Öörni aa0f72cf65 Added world position & normal to RayQueryResult. 12 лет назад
  Lasse Öörni c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. 12 лет назад
  Lasse Öörni c1e03c48db Combine octree update & reinsertion queuing. 12 лет назад
  Lasse Öörni caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. 12 лет назад
  Lasse Öörni 7a20f0ad03 Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions. 12 лет назад
  Lasse Öörni be7636f823 Make the include path absolute in all script examples so that ScriptCompiler can compile them properly. 12 лет назад
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад