Commit History

Author SHA1 Message Date
  Lasse Öörni 7497885657 Added XMLFile::ToString(). 11 years ago
  Yao Wei Tjong 姚伟忠 f9a701380e Unwarn patch for Clang. Two of the warnings were indeed coding error. 11 years ago
  Lasse Öörni 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago
  Lasse Öörni 0d183d6301 Added FromString() function to XMLFile. 11 years ago
  Lasse Öörni 0e5d11541f Fix missing root of shader precache file if loading it fails. Reset (clear) XMLFile when loading fails so that no illegal content will be saved when it's programmatically modified and then saved. 12 years ago
  Lasse Öörni cc9e5e1994 Moved to XML based shader precache files. Refactored shader precaching code to its own class. Closes #199. 12 years ago
  Yao Wei Tjong 姚伟忠 a5246036fb Add inherited XMLFile resource as dependency. Approximate patched size. 12 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Yao Wei Tjong 姚伟忠 423d250def Code cleanup. [ci skip] 12 years ago
  Yao Wei Tjong 姚伟忠 a8392509ae Move the inheritance logic to XMLFile class. Revert RenderPath class. 12 years ago
  Yao Wei Tjong 姚伟忠 5987685834 Refactor RenderPath description XML to support inherit/patching mode. 12 years ago
  Lasse Öörni 583065e598 Minor code formatting. Added mention of RFC 5261 to XMLFile::Patch() Doxygen comment. 12 years ago
  Alex Parlett d0a4a0ce87 Adds the ability to patch together two XMLFiles using the [RFC 5261](http://tools.ietf.org/search/rfc5261) with handling of Add, Replace and Remove for nodes and attributes. No handling has been added for namespace::prefix modifications at the moment. Use pass by value on sub-functions of add since gcc thinks there is no suitable conversion, where msbuild optimizes it out. 12 years ago
  Lasse Öörni 497bd8c101 Added Physics sample. 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago