Commit History

作者 SHA1 備註 提交日期
  aster2013 c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 年之前
  aster2013 13d3f1c8ac Add attribute trait, treat ref attribute same with attribute. 11 年之前
  aster2013 cb819a5a6f Remove class name and variant type from attribute macros. 11 年之前
  aster2013 d99b6e9a4e Remove type from MIXED_ACCESSOR_ATTRIBUTE macro, make it more cleaner. Other attribute macros will be modify later. 11 年之前
  aster2013 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 年之前
  Lasse Öörni d7924f907f Added glyph offset functionality to Font. Closes #13. 11 年之前
  Lasse Öörni 2dc6c117cd When a wordwrap text element exists in a parent layout, force a final layout update on the parent to prevent the parent remaining too large. Closes #475. 11 年之前
  Lasse Öörni 8357e50afb Merge remote-tracking branch 'remotes/ninjastone/master' 11 年之前
  ninjastone 6347724b66 Fix index out of range 11 年之前
  aster2013 09baed3460 Add text effect code to text shader for Text3D. 11 年之前
  aster d72dcde96d Remove useSDF parameter in Text and Text3D classes, now signed distance field font is a bitmap font file with .sdf extension. 11 年之前
  aster2013 68c879d1fd Add Use SDF in Text class. 11 年之前
  aster 0ffbd4d575 Move font face class out of font files. 11 年之前
  Lasse Öörni 8cc5ad7fd2 Improved and unified API for Text & Text3D: get number of Unicode characters, get width of row by index, get position of character by index, get size of character by index. Store positions & sizes in the same vector to reduce amount of dynamic memory allocations. 12 年之前
  Lasse Öörni 694e41c42a If font face uses mutable glyphs, reacquire all glyphs before constructing text batch. 12 年之前
  Lasse Öörni 0c76216202 Simplify and optimize Text code. If text does not change, do not look up glyphs & kerning each frame. Fix display of wordwrapped right-aligned texts. 12 年之前
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 年之前
  Lasse Öörni 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. 12 年之前
  Lasse Öörni eb9bc8847f UI drawing code cleanup. 12 年之前
  Lasse Öörni 7a7e86589b Optimized drawing of color-modified UI quads. UIBatch has new function SetColor() which can be used before drawing with modified color, and which performs the uint-conversion only once. This overrides the element's gradient if any. 12 年之前
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. 12 年之前
  Lasse Öörni ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. 12 年之前
  Lasse Öörni 267523a738 Adapted Aster Jian's mutable glyph mechanism. Globally switchable on from the UI subsystem. Configurable font texture max size in UI subsystem. 12 年之前
  Lasse Öörni ecc37d1f2e If all font's glyph do not fit into one page, begin filling texture pages dynamically as glyphs are used. 12 年之前
  aster2013 475ddbe99d Fixed Text Shadow Effect bug. 12 年之前
  Lasse Öörni dbd7687c56 Added configurable Z bias to Text3D effect. 12 年之前
  Aster Jian 318d2bd5ef Add TextEffect in Text class. 12 年之前
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年之前