Commit historia

Upphovsman SHA1 Meddelande Datum
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 år sedan
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. 13 år sedan
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 år sedan
  Lasse Öörni c1c7dcf0ec Code cleanup. 13 år sedan
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 år sedan
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 år sedan
  Lasse Öörni 0c98c92182 Do not create a new directional light when drawing a fullscreen quad. 13 år sedan
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 år sedan
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 år sedan
  Lasse Öörni 132847926d Do not unnecessarily calculate batch sort key or choose shaders for instanced batches. 13 år sedan
  Lasse Öörni 987a168d9e Optimized away unnecessary structures from View. 13 år sedan
  Lasse Öörni df4cd6214d Ensure existence of default material by dynamically creating it if necessary. 13 år sedan
  Lasse Öörni 66f3fd4097 Added function to get API-independent projection matrix. 13 år sedan
  Lasse Öörni 6fbf8d0404 Increased occlusion buffer Z-accuracy. 13 år sedan
  Lasse Öörni 06216dabeb Minor code cleanup. 14 år sedan
  Lasse Öörni 0b7e840a30 Restored fullscreen quad method for deferred screen clear for some FPS gain. 14 år sedan
  Lasse Öörni 845b38c2b4 Allocate a screen buffer if rendering to texture in OpenGL deferred mode, and texture format is not RGBA. 14 år sedan
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 år sedan
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 år sedan
  Lasse Öörni 9fc3d48c12 Changed Viewport to be a reference-counted object. 14 år sedan
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. 14 år sedan
  Lasse Öörni 5541fc9d87 Resolve multisampled backbuffer for postprocessing. Not yet implemented on OpenGL. 14 år sedan
  Lasse Öörni 55ce257a9c Initial postprocessing implementation. Reimplemented the FXAA edge filter using it. 14 år sedan
  Lasse Öörni 1f45d256f4 Time-based removal of unused occlusion and screen buffers. 14 år sedan
  Lasse Öörni 907c1670e3 Removed the G-buffer size restriction. A G-buffer matching the dimensions of the rendertarget will be allocated on demand. 14 år sedan
  Lasse Öörni 3e2f8e72c8 Comment cleanup. 14 år sedan
  Lasse Öörni 2b553167b9 Fixed OpenGL rendering. 14 år sedan
  Lasse Öörni 75096fe6f9 Refactored screen-size rendertarget allocation in preparation for postprocessing. 14 år sedan
  Lasse Öörni 9ce5d0b836 Added initial PostProcess class. Not yet used and does not render anything yet. 14 år sedan
  Lasse Öörni 35c21f06d7 Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably. 14 år sedan