Commit History

Author SHA1 Message Date
  PredatorMF 2bef979152 Add monitor and refreshrate parameters to E_SCREENMODE 8 years ago
  PredatorMF f8beaad5cb Fix OpenGL renderer with monitor/refresh rate options 8 years ago
  TheComet be4dc04f9a Removing SDL_INIT_NOPARACHUTE, it does nothing in SDL 2.x 9 years ago
  TheComet 10c878b42b fixes #1781 - Moved SDL_Init() into Context class 9 years ago
  Lasse Öörni b8c03fb7ec Fix ifdef. 9 years ago
  Lasse Öörni dd32227ed7 Implement Graphics::GetMultiSampleLevels() on OpenGL by querying GL_MAX_SAMPLES. Closes #1774. 9 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Johnathan Jenkins d78fc4020f minor typos 9 years ago
  Lasse Öörni 1bb6d3d1ac Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1). 9 years ago
  Lasse Öörni f8ebf2dbc9 Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627. 9 years ago
  Lasse Öörni 72c2e82ee8 Support for bool & int constants in materials on OpenGL & Direct3D11. Added int uniform support to OpenGL. Removed code duplication for setting a Variant shader parameter. 9 years ago
  Lasse Öörni fc42e5d98e Merge branch 'multisample-textures' 9 years ago
  Lasse Öörni 3a5a85151e Instead of specific fix in Material, convert double Variants to float on demand in Graphics::SetShaderParameter(). Closes #1621. 9 years ago
  Lasse Öörni c923476847 Merge branch 'master' into multisample-textures 9 years ago
  Lasse Öörni f07f3e8c91 OpenGL multisampled cube texture. 9 years ago
  Lasse Öörni a1e2bc9bd3 Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610. 9 years ago
  Lasse Öörni 3b4f4d4c0c Clear multisampling from texture on GLES and log warning. 9 years ago
  Lasse Öörni f6ce114830 Multisampled texture without autoresolve on OpenGL. 9 years ago
  Lasse Öörni 4e40cf849e Work on OpenGL multisample textures. 9 years ago
  Lasse Öörni b22768227f Possibility to enable alpha-to-coverage in either pass or material (all passes). Requires D3D11 or OpenGL and hardware multisampling enabled. Seems to look slightly different on D3D / OpenGL. Fixed depth bias not being copied in Material::Clone(). Closes #1578. 9 years ago
  Lasse Öörni 83acf5bc14 Optional per-texture specifiable max. anisotropy level. Closes #1563. 9 years ago
  Lasse Öörni 489f759e00 Fix slope-scale depth bias potentially not creating new rasterizer state on D3D11 due to poor hashing. Remove mistaken adjustment of slope-scale bias on OpenGL. Now behavior should be uniform between D3D9/D3D11/OpenGL. Closes #1547. 9 years ago
  Lasse Öörni a2d86f1a59 Get screenshot as RGBA on OpenGL ES to fix Android black screenshot. 9 years ago
  Lasse Öörni 91f4489e07 Fix hardwareShadowSupport returning false on OpenGL, which would make it impossible to switch to 1-sample shadow mode. However, deliberately disable 1-sample mode from mobile NinjaSnowWar to achieve similar quality to desktops. 9 years ago
  Lasse Öörni 56ba0def78 Add Graphics::SetDither(). Closes #1489. 9 years ago
  Lasse Öörni c647ae7dfa Put zone texture to environment texture unit on OpenGL ES. Fix web build including texture unit mappings which are not included in the shaders. 9 years ago
  Lasse Öörni 28ed7c1706 Remove ambiguous WeakPtr initialization from Graphics class. Closes #1459. 9 years ago
  Lasse Öörni fd5bac385a Since the SDL window is not API-specific, move it into Graphics from GraphicsImpl to simplify code. 9 years ago
  Lasse Öörni eb104906aa Remove API-specific Graphics class headers and code duplication. Closes #1422. 9 years ago
  Lasse Öörni bdce4b3dba Move API-specific Graphics class member variables to GraphicsImpl. Rename WindowMoved & WindowResized to OnWindow.. to match convention used elsewhere (eg. OnNodeSet) Change windowIcon_ member to WeakPtr to ensure safety in later access. Minor class comment fixes. 9 years ago