تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. 12 سال پیش
  Lasse Öörni a3c66ca360 Detect sRGB capability also on Direct3D9. 12 سال پیش
  Lasse Öörni b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. 12 سال پیش
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 13 سال پیش
  Lasse Öörni 84a63bb90f Resolve multisampled backbuffer before the first viewport-reading renderpath command. 13 سال پیش
  Lasse Öörni a40fead7dc Updated license for the new year. 13 سال پیش
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 سال پیش
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 سال پیش
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 سال پیش
  Lasse Öörni 14b78585fc Added CustomGeometry component, which is similar to OGRE ManualObject. 13 سال پیش
  Lasse Öörni 6337336c78 Choose pixel format for external OpenGL windows. TODO: current implementation Windows-only, implement on other video drivers. 13 سال پیش
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 سال پیش
  Lasse Öörni 0cd53cdee3 Added 16 & 32-bit texture formats. 13 سال پیش
  Lasse Öörni fa69f2e174 Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation. 13 سال پیش
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. 13 سال پیش
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 سال پیش
  Lasse Öörni c64dfb114e Added back polygon fill mode. 13 سال پیش
  Lasse Öörni a399726d42 Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now. 13 سال پیش
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 سال پیش
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 سال پیش
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. 13 سال پیش
  Lasse Öörni 2a0aae070a Started work on terrain. 13 سال پیش
  Lasse Öörni 83487ac88f Further ShaderParser optimization. 13 سال پیش
  Lasse Öörni 91c7374e28 Started work on decals. 13 سال پیش
  Lasse Öörni 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 سال پیش
  Lasse Öörni 4a463176ab Added joystick support. 13 سال پیش
  Lasse Öörni 088b451238 Reduce size of too large unused scratch buffers. 13 سال پیش
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 سال پیش
  Lasse Öörni bcf44dd158 Log message when device lost. 13 سال پیش
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. 13 سال پیش