Историја ревизија

Аутор SHA1 Порука Датум
  Lasse Öörni 1930041147 Optimization: DecalSet & ScriptInstance unsubscribe from scene update when disabled. пре 12 година
  Lasse Öörni af8825047a Started work on node/component enable & disable. пре 12 година
  Lasse Öörni e9aacd1df9 Removed the AttributeListChanged event for now, as it was causing stack overflows in the editor. It was only needed to track changed attributes on script file reload. пре 12 година
  Lasse Öörni 171e802c8f Scene change events. Removes need for hardcoded hierarchy updates in the editor. May potentially have caused regressions, so needs to be approached with care. пре 12 година
  Lasse Öörni 852047545e Added section on bytecode precompilation to the scripting documentation page. пре 12 година
  Lasse Öörni 55f249e548 Automatically show compatible script object variables as ScriptInstance attributes and file-serialize them. пре 12 година
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. пре 13 година
  Lasse Öörni 2c96dff225 Execute procedural Start() & Stop() functions automatically when a ScriptFile is loaded and unloaded. This allows live-reload of a whole script application. пре 13 година
  Lasse Öörni b449032071 Applied ScriptInstance hot reload patch from Magic.Lixin, slightly modified. пре 13 година
  Lasse Öörni a40fead7dc Updated license for the new year. пре 13 година
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. пре 13 година
  Lasse Öörni 680b3d0842 Remap OpenGL vertex attributes so that skinning attributes also fit into the first 8, to fix GLES2 skinning bug on devices that only support 8 attributes (thanks to Alex Fuller.) пре 13 година
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. пре 13 година
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. пре 13 година
  Lasse Öörni 312ddc0242 Added repeat flag to delayed method calls. пре 13 година
  Lasse Öörni ea2f6e967a Added DelayedStart() script object method to work around missing child scene nodes during Start(). пре 13 година
  Lasse Öörni d05a89c0a4 Cleanup comments. пре 13 година
  Lasse Öörni d9f9505ae4 Fixed possibility of mistaken procedural event handling if attempted from a script object that does not belong to a ScriptInstance. пре 13 година
  Lasse Öörni 8a5d1b5322 Removed the object & module maps from the Script subsystem. Use instead AngelScript userdata to map from script constructs to C++ objects. пре 13 година
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). пре 13 година
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. пре 13 година
  Lasse Öörni 32fa940130 Handle world transform update of parented RigidBodies correctly. пре 13 година
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. пре 14 година
  Lasse Öörni 0f10116666 Attribute renames. пре 14 година
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. пре 14 година
  Lasse Öörni 215fb04f72 Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable. пре 14 година
  Lasse Öörni de67af8825 CoreData / Data reorganization. пре 14 година
  Lasse Öörni ca31354fb5 Added client's score/hiscore update to multiplayer NinjaSnowWar. пре 14 година
  Lasse Öörni cc2a487361 Further optimization of the parent node network replication attribute. пре 14 година
  Lasse Öörni ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). пре 14 година