История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni eb54a29d8f Check that modal element is parented to root, as the input exclusion does not work right otherwise. 12 лет назад
  Lasse Öörni 49b7b15ea6 Implement GetElementAt() exclusion with modal element without dynamic allocation. 12 лет назад
  Wei Tjong Yao ec0658f1fe Reverted back changes in UI.cpp. Reapplied back the logic to Window.cpp so it could shade other UI elements as well. 12 лет назад
  Wei Tjong Yao 80794575ad Shade the UI root element when it has a modal element set to make it more stands out. 12 лет назад
  Wei Tjong Yao 2bf7facaa7 Laying the groundwork in the Attribute Inspector for showing the UIElement's attributes (still need more work). Enhanced UI subsystem to support modal element, currently only support modal Window. Exposed a new Variant readonly property to test for 'empty' variant. New UIElement's method to get a child by matching the child's user-defined variant map and exposed it to script, also exposed the existing GetVar() method to script. 12 лет назад
  Lasse Öörni 34df8b5e82 Fixed headless mode. 12 лет назад
  Wei Tjong Yao 29b23c16d9 Cleanup source code indentation. 12 лет назад
  Wei Tjong Yao 75df330fe3 Started work on UI element editor, pardon the dust. Added 'traversalMode' property to UIElement and exposed it to ScriptAPI to control the children UI batches generation. Enhanced Scene to safe keep the filename used in last serialization, fixed to perform a Clear() before Load()/LoadXML(). Exposed String's Clear() method to Script API. Fixed ListView to insert multiple top-level items in hierarchy mode correctly. 12 лет назад
  Lasse Öörni 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. 12 лет назад
  Lasse Öörni b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. 12 лет назад
  Lasse Öörni 1032a1db4b Cleaned up includes. 12 лет назад
  Lasse Öörni 802530deb5 Use SetData() instead of locking the UI vertex buffer to simplify code. 12 лет назад
  Lasse Öörni 895819e8d2 Removed use of the UIQuad intermediate structure. Instead construct vertex data directly. 12 лет назад
  Lasse Öörni 5160610e25 Refactored freely rotating / scaling UIElements into a separate Sprite class; removed rotation from the base class as it would not work correctly with element hierarchies in most cases. 12 лет назад
  Wei Tjong Yao d7f6b4d0b6 Enhanced UIElement to be able to set a default style file for later reference by children elements, added horizontal indentation feature, and added new E_LAYOUTUPDATED event. Enhanced ListView to better support hierarchy mode and added feature to show 'expansion triangle' in hierarchy mode. Fixed a bug in ScrollView to update view size correctly when resizing content element. Fixed a bug in Log's WriteRaw() method so it sends error message to stderr even in quite mode. Refactored Editor to take advantage of the enhancement. 12 лет назад
  Lasse Öörni 9ef8625e33 Fixed BorderImage attributes (tiled, blendmode) missing from script API. 12 лет назад
  Lasse Öörni 55f249e548 Automatically show compatible script object variables as ScriptInstance attributes and file-serialize them. 12 лет назад
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 13 лет назад
  Lasse Öörni a40fead7dc Updated license for the new year. 13 лет назад
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 лет назад
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 лет назад
  Lasse Öörni 053c1f3e6a Added convenience overloads for LoadLayout(). 13 лет назад
  Lasse Öörni 4cef5395f5 Completed the UI element refactoring. Removed hardcoded SetStyle() functions which would read UI element attributes from XML. 13 лет назад
  Lasse Öörni e586349114 Added UIElement::CreateChild(). 13 лет назад
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
  Lasse Öörni 481fbfa220 Added visible OS mouse cursor mode. When used with an external window, this is the only supported mode, as SDL does not control the cursor visibility of an external window. 13 лет назад
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. 13 лет назад
  Lasse Öörni 4a463176ab Added joystick support. 13 лет назад
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 лет назад
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад