История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 22ead3645c Started work on doxygen-to-wiki conversion for Urho3D documentation. 13 лет назад
  Lasse Öörni a40fead7dc Updated license for the new year. 13 лет назад
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 лет назад
  Lasse Öörni 48da9e9093 Applied VS2012 / ShaderCompiler patch from Colin Barrett. 13 лет назад
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 лет назад
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
  Lasse Öörni 088561af13 Compile shader bytecode into separate directories to keep the HLSL source directory clean. 13 лет назад
  Lasse Öörni 83487ac88f Further ShaderParser optimization. 13 лет назад
  Lasse Öörni e8d549ef7e Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering. 13 лет назад
  Lasse Öörni 8a0581af7e Do not create ShaderCompiler worker threads when only compiling a single shader variation. 13 лет назад
  Lasse Öörni 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 лет назад
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. 13 лет назад
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 лет назад
  Lasse Öörni 0a3b1564d1 Further Unicode fixes. 14 лет назад
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 лет назад
  Lasse Öörni d449b946bd Additions to the PostProcess API. 14 лет назад
  Lasse Öörni 471d3ec5ff Added libcpuid for improved CPU detection. 14 лет назад
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 лет назад
  Lasse Öörni 0be37e8495 Shader refactoring. Forward shader split to Ambient, BlinnPhong, Unlit & Volumetric. 14 лет назад
  Lasse Öörni 7d96303e39 Finalized support for overlapping Direct3D9 shader parameters, or the same shader parameters using different registers in different shaders. 14 лет назад
  Lasse Öörni 0e84c54306 Added shader parameter register count information in the D3D shader file format. 14 лет назад
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. 14 лет назад
  Lasse Öörni 836ff51412 Fixed physics and script errors in TestSceneOld. 14 лет назад
  Lasse Öörni 424f7a957f Enabled warnings in ShaderCompiler. 14 лет назад
  Lasse Öörni 6d552a8193 Use fixed size 24 bit network object IDs for more deterministic bandwidth use. 14 лет назад
  Lasse Öörni abe05c6a53 MinGW is no longer officially supported. 14 лет назад
  Lasse Öörni af2b4311dc Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript. 14 лет назад
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 лет назад
  Lasse Öörni 1d036b34ac Fixed crash in ShaderCompiler. 14 лет назад