Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni 8a4351b8ec Removed the IsLoading() flag from Serializable. Instead implemented separately in AnimatedModel, which is the only component that needs that information. il y a 13 ans
  Lasse Öörni 496a21d984 Optimized CalculateLodLevels() when it's a no-op. il y a 13 ans
  Lasse Öörni c936e216d9 Optimized StaticModel batch structure for less cache misses. il y a 13 ans
  Lasse Öörni 71beb9e343 Optimized UpdateDistance() for case of 1 submesh only. il y a 13 ans
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. il y a 13 ans
  Lasse Öörni 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. il y a 13 ans
  Lasse Öörni 00522a44a7 Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array. il y a 13 ans
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). il y a 13 ans
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. il y a 13 ans
  Lasse Öörni 1cf5d99d44 Optimized network server operation by using HashMap instead of Map where applicable and by querying Serializable attributes once per network frame, instead of per user. il y a 13 ans
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. il y a 13 ans
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. il y a 14 ans
  Lasse Öörni a5681746e1 Added brief documentation on skeletal animation. il y a 14 ans
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
  Lasse Öörni 3f36d0ffc9 Removed nlerp animation blending as it was prone to artifacts. il y a 14 ans
  Lasse Öörni 4311f615ac In AssetImporter, set default tickrate 4800 for animations that do not define a tickrate. This can also be configured from the command line. il y a 14 ans
  Lasse Öörni 6845f056a5 Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically. il y a 14 ans
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. il y a 14 ans
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. il y a 14 ans
  Lasse Öörni 8a57a3ee18 Threaded ray query. il y a 14 ans
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. il y a 14 ans
  Lasse Öörni 8c11839139 Optimized octree reinsertion of AnimatedModel by recalculating the bounding box during the threaded update. il y a 14 ans
  Lasse Öörni 721885ba4a Divide geometry updates explicitly into main thread, worker threads, and none. il y a 14 ans
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. il y a 14 ans
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. il y a 14 ans
  Lasse Öörni 9d077e78a8 Code cleanup. il y a 14 ans
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. il y a 14 ans
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. il y a 14 ans
  Lasse Öörni 0bbf38fcf5 Added script function to add a drawable to an octree manually. il y a 14 ans
  Lasse Öörni ce5a45d10f Fixed cloned geometries (for morphing) missing raw data. il y a 14 ans