Historial de Commits

Autor SHA1 Mensaje Fecha
  Lasse Öörni c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. hace 12 años
  Lasse Öörni c1e03c48db Combine octree update & reinsertion queuing. hace 12 años
  Lasse Öörni 372fbed88d Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice. hace 12 años
  Lasse Öörni 7a20f0ad03 Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions. hace 12 años
  Lasse Öörni 7de74e6d83 Fixed AnimatedModel bone bounding box not updating when bones are moved without animation, eg. ragdolls. hace 12 años
  Lasse Öörni 54a0c90d7a Update AnimatedModel's bounding box with bone accuracy only when the animation is updated. Otherwise transform the previous last calculated bone bounding box. This results in a significant performance boost when a large amount of AnimatedModels are both moved, and animated. hace 12 años
  Lasse Öörni 1ef35d353c Added skeletal animation sample. hace 12 años
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. hace 12 años