Historial de Commits

Autor SHA1 Mensaje Fecha
  Lasse Öörni 3721ee0b10 Added Time::GetTimeSinceEpoch() and FileSystem::SetLastModifiedTime(). hace 11 años
  Lasse Öörni e7bbcfe058 Added Values() function to HashMap. hace 11 años
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. hace 11 años
  Lasse Öörni f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. hace 11 años
  Lasse Öörni 65c3c50738 Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.) hace 11 años
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. hace 12 años
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. hace 12 años
  Lasse Öörni 26320f35af Added per-char ToUpper() & ToLower() functions to script. Show also texture unit numbers in the material editor. hace 12 años
  Lasse Öörni dfe3cab012 Restructuring of non-ScriptInstance script object event handling to ensure that handlers for individual objects don't overwrite each other. hace 12 años
  Lasse Öörni 460a119e16 Use WeakPtr<RefCounted> consistently for the script WeakHandle type. hace 12 años
  Lasse Öörni ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. hace 12 años
  Lasse Öörni 6350f246e6 Register HttpRequest to script. hace 12 años
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. hace 12 años