Commit History

Автор SHA1 Съобщение Дата
  Wei Tjong Yao 38d12c122c Added functionality to show multiple components in the atribute editor when a node or nodes are selected in the hierarchy window. Remove 'editable' parameter in the attribute creation functions as now whether an attribute is editable or not is dynamically set when loading the attribute value and not at the time of its editor creation. Exposed to all the UIElement-derived class a new function to load (partial) UI layout. преди 12 години
  Wei Tjong Yao 4efdfc87dc Tidied up AttributeEditor.as, better way to handle attribute that has multiple components. Exposed a few more math constants to script. преди 12 години
  Wei Tjong Yao 34a849e00e Speed up TTF loading time. Tidied up code for loading/getting bitmap font. преди 12 години
  Lasse Öörni c55c9cf064 Exposed AnimationTriggerPoint to script. преди 12 години
  Lasse Öörni cbc5ccbe58 Fixed wrong signature for ReplaceExtension() function in script. преди 12 години
  Lasse Öörni 12bddee240 Whether to use derived opacity can be configured per UI element. By default true, except for Text. преди 12 години
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. преди 12 години
  Lasse Öörni 3002776ea4 Fixed incorrect octree insertion of drawables in some cases (eg. large terrain.) преди 13 години
  Lasse Öörni 14fa3b3d6e Added SavePNG() function to Image. преди 13 години
  Lasse Öörni 9d82a32c9e Added constraint & collision shape type "none" as default value to avoid unnecessary creation of shapes on scene load, before proper attribute values are deserialized. Do not create shape/constraint in OnNodeSet(), as the type is always "none" at that time. преди 13 години
  Lasse Öörni b51fd39bcc Applied CustomGeometry script API patch from weitjong. преди 13 години
  Lasse Öörni 0891aa62dc Applied DebugHud app stats patch from weitjong. преди 13 години
  Lasse Öörni 53adf6fc5b Expose UnsubscribeFromAllEventsExcept() to script. преди 13 години
  Lasse Öörni 9d759300fe Added possibility to disable the litbase pass optimization in RenderPath, if an ambient-only pass is needed. преди 13 години
  Lasse Öörni 09b716f0b8 Added scripting interface for RenderPath. преди 13 години
  Lasse Öörni 1ce5a632bd Removed the PassType enum in favor of hashed pass names, to prepare for freeform/redefinable render pipeline. преди 13 години
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. преди 13 години
  Lasse Öörni 14b78585fc Added CustomGeometry component, which is similar to OGRE ManualObject. преди 13 години
  Lasse Öörni 21811bc13f Explicitly mention that DirectX June 2010 SDK needs to be installed. преди 13 години
  Lasse Öörni 411ab13883 Applied jpeg save and system time patches from Alex Fuller. преди 13 години
  Lasse Öörni 21a2fee4a7 Added script API Object::SendEvent() patch from Magic.Lixin. преди 13 години
  Lasse Öörni dde21f587e Added WeakHandle to script, which is a WeakPtr<Object>. преди 13 години
  Lasse Öörni 88896fe805 Added GetCollidingBodies() function to RigidBody which returns collisions from last physics step. преди 13 години
  Lasse Öörni 0cd53cdee3 Added 16 & 32-bit texture formats. преди 13 години
  Lasse Öörni 053c1f3e6a Added convenience overloads for LoadLayout(). преди 13 години
  Lasse Öörni 4cef5395f5 Completed the UI element refactoring. Removed hardcoded SetStyle() functions which would read UI element attributes from XML. преди 13 години
  Lasse Öörni 0a16099532 UIElement serialization / deserialization. преди 13 години
  Lasse Öörni 83e90ae61c Started work on UI element attributes. преди 13 години
  Lasse Öörni e586349114 Added UIElement::CreateChild(). преди 13 години
  Lasse Öörni 948590623d Added IntVector2 Variant type. преди 13 години