Commit History

Auteur SHA1 Bericht Datum
  Lasse Öörni 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. 13 jaren geleden
  Lasse Öörni a3c66ca360 Detect sRGB capability also on Direct3D9. 13 jaren geleden
  Lasse Öörni 6b6ab3da74 Fixed sRGB flag in renderpath RT definitions not being taken into account. 13 jaren geleden
  Lasse Öörni 5cda61c090 OpenGL sRGB framebuffer write mode. 13 jaren geleden
  Lasse Öörni b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. 13 jaren geleden
  Lasse Öörni ff564d3360 Switched to GLEW library for OpenGL extensions. 13 jaren geleden
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 13 jaren geleden
  Lasse Öörni e6410af3cd Reverted unused variable optimization due to iOS compile error. 13 jaren geleden
  Lasse Öörni 3dc3c836a6 Applied patch from weitjong, which improves OSX/iOS build, and removes dead code. 13 jaren geleden
  Lasse Öörni 84a63bb90f Resolve multisampled backbuffer before the first viewport-reading renderpath command. 13 jaren geleden
  Lasse Öörni a40fead7dc Updated license for the new year. 13 jaren geleden
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 jaren geleden
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 jaren geleden
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 jaren geleden
  Lasse Öörni 14b78585fc Added CustomGeometry component, which is similar to OGRE ManualObject. 13 jaren geleden
  Lasse Öörni 680b3d0842 Remap OpenGL vertex attributes so that skinning attributes also fit into the first 8, to fix GLES2 skinning bug on devices that only support 8 attributes (thanks to Alex Fuller.) 13 jaren geleden
  Lasse Öörni 208af3324d Fixed orientation issue on iOS 6 by applying code from new SDL and enabling resizable window. 13 jaren geleden
  Lasse Öörni 6337336c78 Choose pixel format for external OpenGL windows. TODO: current implementation Windows-only, implement on other video drivers. 13 jaren geleden
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 jaren geleden
  Lasse Öörni c800e15ab7 Fixed Android build. 13 jaren geleden
  Lasse Öörni 0cd53cdee3 Added 16 & 32-bit texture formats. 13 jaren geleden
  Lasse Öörni fa69f2e174 Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation. 13 jaren geleden
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. 13 jaren geleden
  Lasse Öörni a2c547e5e3 Retry window creation without multisampling. 13 jaren geleden
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 jaren geleden
  Lasse Öörni bb0bd71d1d Fixed undefined constants on OpenGL ES. 13 jaren geleden
  Lasse Öörni c64dfb114e Added back polygon fill mode. 13 jaren geleden
  Lasse Öörni 4ec5cf6808 Support OpenGL mode external windows through an SDL hack, needs choosing the pixel format manually. 13 jaren geleden
  Lasse Öörni a399726d42 Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now. 13 jaren geleden
  Lasse Öörni bf99702437 Fixed OpenGL build. 13 jaren geleden